# What is the highest value a condition could reach?

I'm making a Pathfinder 2e character sheet on Google sheet to automate as much number-crunching as possible. Currently, I'm making a dropdown list for conditions, as well as formulas for calculating their penalties.

I find adding conditions with pre-determined values much simpler than conditions with fillable values. For example, instead of clumsy and a blank slot for its value, the dropdown list will have clumsy 1, clumsy 2, clumsy 3, and so on. It's ugly, but it greatly simplifies the formula. However, if a condition's value could reach a really high number, then it will be too cumbersome to use.

The highest I have found is stupefied 4 from feeblemind and unfathomable song. I'm also pretty sure I've seen an ancestry/heritage/feat which could increase the maximum value of dying to 5.

So what is the highest value/penalty a condition could reach? For the supremely meticulous: what is the highest value each condition could reach?

• Welcome to RPG.SE! Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming! Commented Oct 6, 2020 at 15:34
• If you are looking for a Google sheet character sheet, take a look at the Pathfinder 2e Autosheet: (docs.google.com/spreadsheets/d/…). It has a few minor errors, but is really, really good, and what I use for my games.
– ESCE
Commented Oct 6, 2020 at 15:50
• @ESCE Thanks for the character sheet recommendation, it looks awesome! I find making my own character sheet helpful in learning the system though, so I'll keep working on my project. Commented Oct 6, 2020 at 16:05

# Technically limitless

Vampires Drink Blood ability increases the drained condition of a target that has already had their blood drained, with no limit.

Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1.

There is no limit mentioned in this ability text.

Additionally, the Unstoppable Juggernaut Barbarian feat could technically allow the Wounded condition to infinitely increase:

In addition, if you are reduced to 0 Hit Points while raging, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become wounded 2 (or increase your wounded condition by 2 if you are already wounded).

Although there probably isn't much point tracking it past your dying threshold (4 for most characters, 5 with Diehard). For most everything in the game, though, 4 should be a sufficient maximum; it is rare for abilities to go beyond this threshold.

• Thanks to @RevenantBacon for guidance on what turned out to be better search terms. (For reference, I search 'increase condition' on Archive of Nethys).
– ESCE
Commented Oct 6, 2020 at 20:33