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Hold person specifies that it can only target humanoids:

Choose a humanoid that you can see within range[...]

The Minotaur creature stat block from the Monster Manual lists them as monstrosities, not humanoids, however nothing is mentioned of that in the racial stat block in Guildmasters’ Guide to Ravnica or Mythic Odyssey of Theros. Can a PC Minotaur still be targeted by the Hold Person spell, or other spells that specifically target Humanoids?

The only similar things I could find are the racial stat blocks for satyrs and centaurs, which have the change of being the fey creature type, rather than humanoid:

Fey. Your creature type is fey, rather than humanoid.

Does this imply all other player races are humanoid?

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    \$\begingroup\$ Related: What are the mechanical consequences of a Centaur's Fey trait? \$\endgroup\$ – Jon Aristotle Oct 23 '20 at 16:15
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    \$\begingroup\$ Leaving aside the mechanical stuff discussed in the answers, IIRC the Monster Manual minotaurs describe creatures that are transformed by the power of a particular demon lord, while the playable Ravnica and Theros minotaurs are just a race of bull-headed people. \$\endgroup\$ – nick012000 Oct 24 '20 at 5:06
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Minotaur player characters are barrel-chested humanoids.

It says it in the introduction to the playable race, and on page 18 of Guildmaster's Guide to Ravnica and page 22 of Mythic Odysseys of Theros:

Minotaurs are barrel-chested humanoids.

So a minotaur is affected by hold person.

As you have observed, the two playable races that are not humanoids are given racial traits that explicit designate them as non-humanoids.

NPCs use statblocks

Interstingly enough, the description of the minotaur in the Monster Manual describes minotaurs like so:

Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids

Yet, their creature type is monstrosity. Why? NPCs use statblocks. The introduction to the Monster Manual says:

A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.

One of these statistics is creature type, and a monster's statblock includes all of its creature types.

PCs use playable races

In contrast with NPCs, player characters use the character creation material found in the various sourcebooks of Dungeons and Dragons. In our particular case, we can find the minotaur playable race in Guildmaster's Guide to Ravnica and Mythic Odysseys of Theros. The Races section of Theros says:

This chapter provides information about the following common playable races of Theros, as well as racial traits for all of them except humans.

The traits described in this chapter are the traits used for player characters playing as minotaurs. Consequently, nowhere in this chapter (or the parallel chapter in Ravnica) are Minotaurs described as monstrosities, rather they are explicitly described as humanoids.

Finally, since they lack a racial trait like the Satyr and Centaur that explicitly names their creature type as anything other than humanoid, we conclude that when the book says "Minotaurs are barrel-chested humanoids", it means they are humanoids.

Humanoid is explicitly the default creature type.

In Chapter 1 of the PHB we see (pg. 11):

Every character belongs to a race, one of the many intelligent humanoid species in the D&D world.

This is found in the Step-by-Step Character Creation chapter of the PHB. Further, we have an important rule to follow, from the Introduction of the PHB (pg. 7):

that said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.

The races which break this general rule about humanoid PCs (Satyr, Centaur) have specific rules which create the exception:

Your creature type is fey, rather than humanoid.

Since we see nothing similar for the Minotaur playable race, we conclude Minotaur PCs are humanoids.

I can discern my PC's creature type without the Monster Manual.

After all of this, we can finally offer this compelling heuristic argument.

Heuristic 1: I don't need the Monster Manual to create my character.

Everything I need to create my player character is found in the Player's Handbook, or if I am using non-PHB player options, whatever the attendant sourcebook is. In our case, if I am playing a Minotaur, I should be able to know everything I need to know about my Minotaur player character by consulting the PHB and either Ravnica or Theros.

Heuristic 2: Ravnica and Theros do not contain NPC statblocks for the Minotaur.

The reason we know that an NPC Minotaur has creature type monstrosity is because it says so in the Monster Manual on its statblock. But Ravnica and Theros do not contain a statblock for the Minotaur.

If I am a new player creating a Minotaur player character using Theros or Ravnica, I will first encounter in the PHB the statement:

Every character belongs to a race, one of the many intelligent humanoid species in the D&D world.

Then, as I go on to read the playable races section of Ravnica or Theros, I will never encounter the word "monstrosity" in relation to Minotaurs, only the statement:

Minotaurs are barrel-chested humanoids.

Minotaurs may be big, hairy, and terrifying. But even Minotaurs are people who want to be held sometimes.

Thomas casts hold person.

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    \$\begingroup\$ That... that's a description, however; it's not part of rules' text. \$\endgroup\$ – Kogarashi Kaito Oct 23 '20 at 16:54
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    \$\begingroup\$ @KogarashiKaito How do you know what is and is not rules? \$\endgroup\$ – Thomas Markov Oct 23 '20 at 16:56
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    \$\begingroup\$ @ThomasMarkov For the purpose of any race there are descriptive paragraphs (which tell us how they appear, behave, culture, and whatnot; the lore, in essence) and prescriptive paragraphs (which include game traits such as ability score increase, size,... how the race behaves against any other rule). You can change the lore and/or description of any race to fit any setting without interfering with the rules of a race or imbalancing it. As an example: the description for the elves in Eberron has some differences from that in the PHB, but the mechanical traits they share are the same. \$\endgroup\$ – Kogarashi Kaito Oct 23 '20 at 17:00
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    \$\begingroup\$ @ThomasMarkov I'm just saying that you could describe a Minotaur as a barrel-chested humanoid just as you could describe a mind flayer as a squid-headed humanoid, or a satyr as a goat-legged humanoid. The rules can tell us that a mind flayer is an Aberration and a Satyr is a Fey, but that does not prevent us from describing them as "humanoids" or "humanoid shaped". \$\endgroup\$ – Kogarashi Kaito Oct 23 '20 at 17:05
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    \$\begingroup\$ I think player races will always be at least humanoid because spells like hold/dominate person/monster are balanced around the principle that monsters can use them against players. If a PC's race didn't count as humanoid, several monsters with the 2nd level spell hold person in their spell list would never me able to use it. I think the use of "humanoid" in what Kogarashi is identifying as "fluffy" lore text also serves a "crunchy" mechanics purpose. However, there is no such distinction between fluff and crunch in 5e Rules. @Kog \$\endgroup\$ – Rykara Oct 23 '20 at 17:16
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Yes, all other playable races are humanoids.

Although we do not have many other leads to follow, we can only find in Centaurs and Satyrs that the creature type is stated in the traits of the race.

As a parallel that could (sort of) confirm this, we have the warforged, that against all expectations still counts as a humanoid. Further proof of this is in a NPC stat block in Rising from the Last War that describes the Warforged Soldier as a Medium humanoid (warforged). We can assume that a minotaur (as a playable race) follows this same logic.

The minotaur (monster) and the minotaur (playable race) seem to be two entirely different creatures with different traits, mostly because both Ravnica and Theros are separate settings from other ones like Forgotten Realms ("the default" for MM's monsters).

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    \$\begingroup\$ Page 18 of Ravnica explicitly states they are humanoids, which seems like more than just a lead to follow. \$\endgroup\$ – Thomas Markov Oct 23 '20 at 16:59
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    \$\begingroup\$ FYI, the PHB on page 11 states "Every character belongs to a race, one of the many intelligent humanoid species in the D&D world" (thanks to someoneevil!) \$\endgroup\$ – NautArch Oct 23 '20 at 18:27

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