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I have a LV 1 Death domain Cleric and I want to get him a familiar so he can cast healing and damage touch spells at range, also because you can now have a baby gelatinous cube as a familiar.

A one level dip into wizard at LV2 would get me find familiar and shield which is a powerful spell choice for a cleric but my understanding is that though the wizard is a full caster so I don't lose any spell slots I will lose spell progression as spell list is based on cleric levels not player levels.

I can take either the magic initiate or ritual casting feat at LV4 but that seems like a very weak choice as a +2 to main stat is huge.

Are there any other "better" methods to get my cleric a familiar ?

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    \$\begingroup\$ I'm not sure I understand your question. It seems like you know the options, but you aren't sure if they are 'optimal'? Are you asking if there is a way to get it without a tradeoff? Who else is in your party? \$\endgroup\$
    – NotArch
    Commented Nov 9, 2020 at 15:42
  • \$\begingroup\$ What's your cleric's domain? \$\endgroup\$ Commented Nov 9, 2020 at 15:52
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    \$\begingroup\$ Also, this sounds like an XY-Problem. Your actual problem that needs solving, "X", is "cast healing and damage touch spells at range.", but instead of asking about that, you've asked about just one possible solution, "Y", that you've thought of. \$\endgroup\$ Commented Nov 9, 2020 at 15:56
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    \$\begingroup\$ You state that "you can now have a baby gelatinous cube as a familiar." I'm just wondering where that rule comes from? \$\endgroup\$ Commented Nov 9, 2020 at 16:55
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    \$\begingroup\$ @Medix2 It is part of this event: D&D Celebration. How everything is looking leads me to believe that the option will appear in Tasha's Cualdron of Everything next week. \$\endgroup\$ Commented Nov 9, 2020 at 17:12

2 Answers 2

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The only class (or subclass) that gets the spell (with three exceptions) is the Wizard

This means that you will have to either dive into another class or take a feat, so let's list the options:


Taking the Ritual Caster feat

This allows you to cast rituals, though Clerics can already do this so you do not gain as much as some other classes. You would gain access to Wizard rituals that are not also Cleric rituals (alarm, comprehend languages, find familiar, identify, illusory script, Tenser's floating disk, unseen servant, magic mouth, skywrite, Leomund's tiny hut, phantom steed, water breathing, contact other plane, Rary's telepathic bond, and Drawmij's instant summons).


Taking the Magic Initiate feat

This is probably the worst option; the only real benefit it has over Ritual Caster is that it gets you two additional cantrips. Furthermore, with this feat you can only cast find familiar once per long rest. I would imagine that using a familiar mid-combat to deliver touch range spells increases their chance of dying and thus increases the need to be able to recast the spell with more regulatity than what this feat gives you.


Taking one level in Wizard

This is a strong option; it would get you find familiar, more cantrips, and the Wizard's Arcane Recovery feature; though it does delay your spellcasting by one level and being an entire level behind on getting higher level spell slots is quite the cost in and of itself. (How that cost compares to losing out on an Ability Score Increase will vary by table and likely depend on the party composition, style of play, and other factors.) This option also gets you access to the 1st level Wizard ritual spells (alarm, comprehend languages, find familiar, identify, illusory script, Tenser's floating disk, and unseen servant) if you happen to find them written down somewhere as you could copy them into your Spellbook.


Taking three levels in Warlock

By taking three levels in Warlock you can get a Pact Boon and, in particular, the Pact of the Chain:

You learn the find familiar spell and can cast it as a ritual. [...]

On top of Pact of the Chain already enhancing find familiar, this also grants access to the various Eldritch Invocations that enhance the spell even more in numerous ways.

Alternatively, you can take the Pact of the Tome and the Book of Ancient Secrets Eldritch Invocation:

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). [...]

This has the benefit of giving you a resource for ritual spells from any class, but the maximum level for those spells is based off your Warlock level and this requires the class combination of Cleric/Warlock which may be quite unlikely depending on your GM. This is also fundamentally different from multiclassing into typical casters as the spellcasting rules are entirely separate.


Taking three levels in Sorcerer

This doesn't actually get you find familiar but it does allow you to cast touch-range spells from a distance (by using a limited resource). By taking three levels in Sorcerer you can get the Distant Spell Metamagic:

[...] When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

This would get you an additional second Metamagic option as well; though both would be limited by your number of Sorcery Points which are based only on your Sorcerer levels.


Taking the Trickery Domain Cleric

This is similar to the Sorcerer solution where you don't get the actual spell but can cast touch-range spells from a distance. Thomas Markov's answer explains this option in more detail


Taking three levels of Fighter or Rogue

Technically there is another way to get the spell which is to take three levels of Fighter as an Eldritch Knight (or three levels of Rogue as an Arcane Trickster); however, they cannot cast spells as rituals so you would be heavily limited by your total spell slots. That said, perhaps it would be better than Magic Initiate as it would get you Second Wind and Action Surge where the former allows you to heal yourself without using up spell slots and the latter allows for things such as casting flame strike twice in one turn.

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  • \$\begingroup\$ It may be wrothwhile to note in the answer that find famliar cannot summon a gelatinous cube. \$\endgroup\$ Commented Nov 9, 2020 at 16:54
  • \$\begingroup\$ @ThomasMarkov I'll ask the OP what they meant or where they learned that from \$\endgroup\$ Commented Nov 9, 2020 at 16:55
  • \$\begingroup\$ Why is Magic Initiate worse than Ritual Caster? The downsides you list for Magic Initiate apply just the same for Ritual Caster unless I’ve forgotten something. Also, I think you are badly underselling how much of a loss being delayed a level on your cleric spellcasting is. Overcasting is a whole lot worse than having proper higher-level spells. Using a feat/ASI is a large cost too, of course, but I don’t think it’s “obviously” or “far and away” greater than dipping wizard. \$\endgroup\$
    – KRyan
    Commented Nov 9, 2020 at 17:28
  • \$\begingroup\$ @KRyan Magic Initiate gets you one spell; Ritual Caster can get you any of the fifteen I named and they can be cast without using any spell slots. I also explicitly called out that Magic Initiate heavily limits the number of times you could actually cast find familiar. That said, I'll add something about how losing one level in your spell casting progression is quite a lot. \$\endgroup\$ Commented Nov 9, 2020 at 17:46
  • \$\begingroup\$ @Medix2 Sure, but you just say it’s terrible while listing downsides that are exactly the same. You should be explicit about the lack of upside (as compared to Ritual Caster). Anyway, that reminds me of something else that confused me, since you bring it up a few times—why do you need to carry find familiar again? Isn’t the spell permanent unless the familiar dies or whatever? \$\endgroup\$
    – KRyan
    Commented Nov 9, 2020 at 18:28
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Frame Challenge: Take the Trickery Domain.

Your question seems to be phrased as an XY-Problem. You want to be able to "cast healing and damage touch spells at range", so you ask about a particular solution to that problem, instead of asking about the problem itself.

Instead of addressing your question directly, I offer a solution that addresses that underlying problem you describe in your question.

You can achieve your objective as a cleric, without having find familiar.

The Trickery Domain cleric gains an ability at 2nd level called Invoke Duplicity:

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses.

This emphasized section achieves exactly what you desribe in your question: casting touch spells at range.

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  • \$\begingroup\$ In fact, the duplicity feature has some benefits over find familiar such as having a larger range and being able to move them on your own turn \$\endgroup\$ Commented Nov 9, 2020 at 16:52

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