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The rogue's level 15 class feature specifies:

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.

How can a rogue get legendary proficiency in any weapon? As far as I'm aware, only the fighter reaches legendary proficiency with weaponry, but a fighter will never be able to qualify for this feature because it comes directly from the rogue's list of class features rather than a rogue feat. Consequently, the two states:

  1. Has legendary proficiency
  2. Has access to this feature

seem mutually exclusive. Is there something I've missed?

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  • \$\begingroup\$ I can now see that this looks like a general feature applied to all non-spellcasting classes? So is this just an artefact of Paizo copy-pasting features between classes? \$\endgroup\$
    – Ben R.
    Nov 16 '20 at 14:36
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    \$\begingroup\$ Theoretically it could also be futureproofing. Not sure if that's something they're doing for 2e or not. \$\endgroup\$ Nov 16 '20 at 14:43
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    \$\begingroup\$ Futureproofing is my guess. If someday this is possible, there's no ambiguity as to whether Greater Weapon Specialization improves your damage. \$\endgroup\$ Nov 16 '20 at 15:46
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There is currently no way for a rogue to reach legendary proficiency; it is a fighter thing, presently. That doesn't mean in the future there won't be an archetype or feat that would allow it. This is likely just future proofing.

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