Sort of, but in a different form
Create Magic Tattoo
Most of these magic tattoos are likely inspired by the Create Magic/Enchanted Tattoo spell from AD&D 2e, and D&D 3.x.
The AD&D 2e spell (from Spellbound) says:
Red Wizards often bear enchanted tattoos on their faces
and shaved heads. This spell allows the creation of such
tattoos...
A wizard of levels 3-6 can inscribe the following tattoos: + 1 to any one saving throw (vs. death magic, vs. wands, and so on); +1 to attack rolls; and -1 to AC. A wizard of levels 7-12 may inscribe all of the lower level tattoos, plus the following: +1 to all saving throws; one extra attack every two rounds; and one extra spell of 1st, 2nd, or 3rd level (only one spell, and only one level, not
one of each).
Wizards of level 13 and higher may inscribe all of the above tattoos plus the following: 5% magic resistance; +1 to any one attribute; and +1 level of casting ability...
The 3.xe version of the spell (from Forgotten Realms Campaign Setting) says basically the same thing, except:
- the saving throw bonus are each a +2 resistance bonus instead of +1
- the level 7-12 caster gets +2 to attack rolls rather than an extra attack every two round
- the spells recalled from that tattoo are 0th-2nd level instead (matching the new spell system)
- the spell resistance is numerical and scaling instead of a flat percentage
Overall, this spell thematically covers the following magic tattoos from Tasha's Cauldron of Everything:
- Barrier tattoo is thematically represented by the AC bonus from the level 3-6 tattoo of the prior spells.
- Absorbing tattoo is thematically represented by both the saving throw bonus and magic resistance bonus of the prior spells.
Tattoo of Power
Another magic-tattoo-creating spell that appears in AD&D 2e is the tattoo of power spell from Wizards Spell Compendium Volume Four, which says:
The tattoo of power is a method of implanting spells using the art of tattooing. The wizard casts
the tattoo of power in conjunction with the spell to be implanted in the tattoo. The wizard then begins to tattoo the recipient of the spell. When finished, the tattoo contains the power of the spell, which can be released simply by touching the tattoo and uttering a command word. Once the spell is cast from the tattoo, the markings of the tattoo fade and disappear almost immediately.
This sort of effect makes an appearance in 3.xe with the Tattoo Magic feat for Wild Elves:
You can create a tattoo of any spell of 3rd level or lower that you know and that targets a creature or creatures. Creating a tattoo takes 1 hour, and it must be inked onto a creature with a corporeal body. When you create a tattoo, you set the caster level. The caster level must be sufficient to cast the spell in question and no higher than your own level. The base price of a tattoo is its spell level × its caster level × 50 gp.
These are both virtually identical to the spellwrought tattoo (with the exception that the 3.x variation is for 3rd level spells and lower).
Tattooed monk
Credit to Nullman in the comments for mentioning this class.
The tattooed monk from Complete Warrior in D&D 3.5 uses magic tattoos to provide various enhancements:
Tattooed monks gain their powers from the magic tattoos that eventually cover their bodies.
Of these tattoos, the following have thematically comparables in Tasha's Cauldron of Everything:
- The Centipede and Crescent Moon tattoos are thematically similar to the ghost step tattoo:
Centipede: Once per week, a character with this tattoo can use a shadow walk effect. This ability allows the tattooed monk to cross great distances, but he must end his journey on the Material Plane...
and
Moon, Crescent: Once per day, a character with this tattoo can use ethereal jaunt as a spell-like ability...
- The Crab and Phoenix tattoos are similar to the magic resistance tattoos from create magic tattoo, and therefore similar to the absorbing tattoo.
Crab: A character with this tattoo gains damage reduction 2/magic. This damage reduction improves by 2 for each additional tattoo he possesses.
and
Phoenix: A character with this tattoo gains spell resistance equal to his class level + 15.
The other Tattoos
I have not found any reference similar to the rest of the magic tattoos found in Tasha's Cauldron of Everything in any of the AD&D 2e sourcebooks or D&D 3.x sourcebooks that I have access to.