The level 1 goblin feat Burn It! gives a status damage bonus to all spells and alchemical items that deal fire damage. It also gives a status damage bonus of +1 to all ongoing fire effects. How does that work with splash damage?

For example, suppose I'm a low-level goblin with the Burn It! feat, who really, really likes fire, and who has just come into a bit of money. I decide to blow it on an alchemist's Fire (Greater). It's got +2 to hit, and deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. It's level 11, and Burn It! gives a bonus of a quarter of that (min 1) to base and splash damage. I spot two people I don't like standing next to each other, pitch it at one of them, and hit. Now, without the feat, it's pretty simple. The guy I hit takes 3d8+3 (base plus splash) and 3 ongoing. The guy next to him just takes 3 splash. With the feat... what happens? Does it affect the splash damage at all? If it does affect the splash damage, do I get the bonus twice on the main guy because I hit him with both base and splash? Does the ongoing damage get just +1 (for being ongoing fire damage) or the full bonus (for being fire damage from an alchemical device)? How is the actual bonus determined (given that the level is not evenly divisible by 4)?

there is a question that covers part of this from the playtest, but it appears that at least some of the rules text has changed since it was written, and it doesn't cover the full thing.

  • \$\begingroup\$ This would also apply to a Bard using Inspire Courage; it doesn't even require Burn It! \$\endgroup\$
    – ESCE
    Jan 22 at 21:16

Burn It! increases your intital attack damage once (to each creature)

Burn It! provides a Status bonus to damage. Per the rules, you can only increase the damage of an attack by the highest of each typed bonus, once. Essentially, you do have bonus damage on your bomb and bonus damage on your splash, but they're not allowed to happen together so you only apply one.

Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together.

Splash is a trait of the attack being used, so it is not it's own damage instance and does not increase separately from the bomb damage. The status bonus can apply to everyone affected by the splash, because you are still only applying the bonus once.

It increases persistent damage less

The source of persistent damage does not matter. Persistent damage is a Condition that does not adopt traits or features from its origin. It is no longer an alchemical bomb, just persistent fire damage.

Number rounding

In Pathfinder 2e, all fractional numbers are rounded down unless otherwise stated.

You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified. For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage.

Your example

  • Level 11 bomb (3d8+3 splash and 3 persistent)
  • Initial toss 3d8+5 splash (3+11*.25 = 3+ floor[2.75])
  • Persistent 4 fire
  • \$\begingroup\$ So you are saying that we can add the bonus from Burn It! to the splash? The "guy next to him" takes 5 damage? \$\endgroup\$
    – András
    May 23 at 7:35
  • 1
    \$\begingroup\$ @András Yes, it is fire damage dealt by the Strike itself, so it counts for Burn It!. It simply doesn't double-add to the main target. \$\endgroup\$
    – Ifusaso
    May 23 at 11:40

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