In the 5e DMG travel to the Feywild is accompanied by a time warping effect, which is determined by rolling on a random table.

My wizard (semi-inspired by an ancient ball of fun from Critical Role) is looking at making a planar home for himself to take advantage of this kind of effect.

I haven't found anything in 5e, so suspect I will be looking for rules from earlier editions: what planes have stable (ie: not rolled on a random table) time warping effects?

Specifically I am looking for a plane on which I can spend a long time, then step back into the material plane where a shorter time will have passed, even more specifically I am looking for one without negative side effects! Yes this is a classic 'how can my wizard extend their life' question.

So far everything I have found either has a side effect, is randomly rolled, or is the far realm (according to the 3.5 manual of the planes, and even that isn't clear about no negative effects upon returning, but might have to do for my purposes).


We may not know of a time-warped plane in particular, but we know who probably knows...

I know of nothing like this in 5e, but since in your question you stated that you are open to "rules for earlier editions", you might want to consider that for 2nd Edition, in the Monstrous Compendium Forgotten Realms Appendix, there is a rare humanoid called the dimensional warper that appears to have the knowledge and ability you are looking for. These warpers are:

  • from another plane
  • they mainly observe (but avoid interacting with) creatures in our Material Plane, merely seeking to gather knowledge (sort of like Watchers in many scifi genres)
  • they have mastered movement in time and space in ways that are beyond our ken.

What plane they come from is a mystery that is never answered in 2nd Edition sourcebooks.

It is implied, if not said explicitly, that these creatures can do what you are trying to do

It's not exactly spelled out what is going with these creatures, but they travel unknown planes, and as their name suggests, can warp the dimenions of both space and time. For example, very notably, they do not caste Haste but rather can bring about the same effect thrice daily, though some other means. One plausible explanation of their "mystery" is that they either know of planes with different time-cadences, or they simply know how to warp time, period.

If you have the kind of DM who likes to revive older edition creatures in 5e, then meeting up with a dimensional warper (they are neutral alignment, so potentially approachable), could be one avenue to pursue. Might be dangerous!

  • 2
    \$\begingroup\$ They do know time stop as they get older which kinda backs up what you are saying, and are certainly ... interesting ... though I am not sure this answers the question. \$\endgroup\$
    – SeriousBri
    Jan 27 at 12:10
  • \$\begingroup\$ @SeriousBri Admittedly it's not the answer one would have hoped for -- but it just might be the closest we can come with WotC material, presently. \$\endgroup\$
    – Valley Lad
    Jan 28 at 0:58

In the description for gith in the monster manual it says that you do not age while on the astral plane. Would that work?

  • \$\begingroup\$ This looks promising, I need to check if any other sources contradict it \$\endgroup\$
    – SeriousBri
    Feb 16 at 22:04
  • \$\begingroup\$ Side note; the answer would be improved by quoting the section you refer to \$\endgroup\$
    – SeriousBri
    Feb 16 at 22:07
  • 1
    \$\begingroup\$ Time does not move at a different speed though. If you spend one week on the Astral Plane, then one week will have passed when you return home. You just will not have aged the one week. \$\endgroup\$ Feb 17 at 1:02

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