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Dhampir have two types tags in the new Unearth Arcana, they are both humanoid and undead. There is even a nice rules reminder in D&D Beyond that points out:

If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.

Everything so far is peachy keen. I was going to introduce an NPC that is a Dhampir Cleric, but ran across an odd edge case. If the cleric uses Channel Divinity: Turn Undead I'm not sure what happens:

Channel Divinity: Turn Undead As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 14). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

I know it is play test material and will have weird edge cases like this not hammered out. I also know at my table I will have to make a call if it comes up. However, as it stands, the NPC is an undead within 30 feet who can see and hear itself, so RAW would have to make the roll, right? And what would it mean if you failed it and became turned and had to move away from itself? What would that look like?

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    \$\begingroup\$ Related: "What happens if you become frightened of yourself?" \$\endgroup\$ – Medix2 Feb 6 at 5:27
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    \$\begingroup\$ This sounds like the kind of thing to feed back to wotc \$\endgroup\$ – SeriousBri Feb 6 at 11:42
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    \$\begingroup\$ It's not even a weird edge case, it's sloppy design from the bottom up. Until this UA, each creature had one type. Now they dual type a creature and they then double down. Rather than sticking with the pattern of "all PCs are humanoid" - the shell around which this game is built, see the PHB - they made the same mistake as with centaur and satyr (fey type) against which, for example, the ancients paladin class feature works. (Yeah, I did spell this out to WoTC in my feedback on this UA). @SeriousBri I hope more people do as I did and offer similar feedback. J.A.: Good luck. \$\endgroup\$ – KorvinStarmast Feb 27 at 1:37
  • \$\begingroup\$ Related: rpg.stackexchange.com/questions/157308/… , rpg.stackexchange.com/questions/178021/… \$\endgroup\$ – Jon Aristotle Feb 27 at 7:24
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The Cleric should be unaffected

The Paladin's Aura Spells (specifically Aura of Purity) all use a similar wording:

Aura of Purity
[...]
Range: Self (30-foot radius)
[...]
Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can't become...

Though the ability lacks the range that is used for the Aura spell, if it did have a range I suspect it would be in a similar format to the "Self (Area)" spells. This paladin spell has very similar wording, but adds "including you," which the Cleric's Turn Undead lacks.

While this might be a bit shaky of an argument, and can be seen further discussed in related questions, I think thematically it would only make sense if the Dhampir's cleric abilities stem from a god that would not want to turn the Dhampir. The Turn Undead ability is given to all clerics, regardless of there god's stance on undead; a god that hates undeath would not bestow power to a Dhampir, and a god that is indifferent would not force a Dhampir to turn themselves.

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  • \$\begingroup\$ To be fair, becoming a Dhampir, while typically chosen at character creation, is not necessarily something that has to happen before the diety (or other sentient or nonsentient divine source) bestows power on the cleric. Eight origin suggestions are listed in the UA, and most of them could have happened at any time during the character's life. \$\endgroup\$ – notovny Feb 27 at 15:16
  • \$\begingroup\$ True, but a god like Lythandar likely wouldn't maintain a relationship with someone cursed to be undead. \$\endgroup\$ – Jon Aristotle Feb 27 at 16:30
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The simplest answer is if it's fun, keep it in! And I mean fun for everyone. Fun might not be "silly haha jokes", to some it's the consistency and security of the rules that makes things fun so something like this may upset them. If not, keep it in!

As for reasoning it all depends on the mechanics of your world. It's up to you how you wish to flavour it, but you could argue that if they're drawing this from a domain due to their connection to it/the gods, that their connection is negating this effect. In other words their source is either passively, or actively, deciding not to turn them as they are an effective agent. Kinda like how some of the raven queen balances life and death, and hates the undead, yet stops those who serve her from passing on. She's allowing them this ability to perform your duties.

Perhaps this Dhampir is allowed this effect without it harming them because of their devotion? Alternatively, maybe channel divinity is summoned from inside the characters, and is only a tangible effect when it's expelled from their body, like how a flamethrower doesn't burn the one using it as the energy is only turned into fire when it's expelled outwards.

There's tonnes of ways to flavour it, you could even have it as a mystery for the party to solve! Maybe ask them/yourself why channel divinity turns creatures away in the first place? Is it the gods/domain going "Nope, you're bad, go away"? If so, does devotion mean you're showing that you're a servant to that domain? That you're not bad?

These abilities are meant for combat and to give the players a tool against enemies. Maybe at the very least let OTHERS be able to turn undead against THEM, but if it's the Dhampir cleric casting it? I can see that mechanically making sense.

Balance the fun, get feedback from the players, and just go for it! If it's a terrible idea have a rock fall on them, but I'd bet money that your players will appreciate your creativity and love that you tried.

Also the original games are very problematic from their source material. I mean, Phylactery? Goblins with big noses stealing money? You mean a device meant for carrying around small scripts of hebrew text, and a stereotype of Jewish people? Have fun, change what needs to be, and keep the good stuff! You'll do great!

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