10
\$\begingroup\$

Enervation, a 5th level spell from Xanathar's Guide to Everything, has the following text:

The target makes a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to deal 4d8 necrotic damage to the target.

And

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

First, it seems clear that all damage is increased by 1d8. For instance, Witch Bolt only increases the initial damage by 1d12, and with Ice Knife, the cold damage is boosted, but not the piercing damage.

Now, suppose I cast Enervation at 9th level and the target succeeds its DEX save. As written, the target takes 6d8 damage. Very unusual. Normally, I'd roll ALL THE DICE (8d8 in this case), and then halve the result for a successful save.

But speaking of halving the results, consider the Evasion feature for the Monk and Rogue classes:

When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

So: when does Evasion work against Enervation? Obviously not at 6th level or higher, but will Evasion activate when Enervation is cast at 5th level? Is 2d8 considered half of 4d8?

\$\endgroup\$
4
  • 1
    \$\begingroup\$ what makes you think evasion does not work on upcast enervation? Nothing here indicates any change to the evasion. \$\endgroup\$
    – John
    Feb 19, 2021 at 6:30
  • 3
    \$\begingroup\$ @John The special thing about enervation is that it doesn't say "half damage" on a successful save. Rather, it says a specific amount of damage on a successful save, which at 5th level happens to be half damage (in terms of range, mean and number of dice if not the full probability distribution). \$\endgroup\$
    – BBeast
    Feb 19, 2021 at 6:46
  • \$\begingroup\$ @John Because 3d8 is not half of 5d8. But is 2d8 half of 4d8? \$\endgroup\$ Feb 19, 2021 at 15:11
  • 2
    \$\begingroup\$ No, (4d8)/2 is half of 4d8. 2d8 is a separate dice roll. \$\endgroup\$
    – Oblivious Sage
    Feb 19, 2021 at 20:26

1 Answer 1

28
\$\begingroup\$

Evasion does not work against Enervation, regardless of spell slot.

Since Enervation does not say anywhere that it deals half damage, it doesn't deal half damage. Just because something happens to use half the dice, doesn't mean it's considered half the damage.

Taking half damage means rolling all the dice, and then halving the resulting number. This is just a different dice roll. It also has a different damage distribution. You take the full amount of the roll.

Otherwise you might make the statement that a short sword deals half damage from a greatsword, but if you look at the odds of dealing 6 damage then the short sword is far more likely to do that than when cutting a greatsword's damage in half. (Same for 1 damage.)

\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .