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When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.

It reads like it's adding to an existing roll, and since you roll double dice on crits this means I can't double this bonus effectively?

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As seen in the description of Critical hits (PHB p.196):

Critical Hits
When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well.

So this means an attacks damage rolls are double, but secondary effects, such as a spiders poison, are not. This extra d8 is added to the initial damage of the attack, and should thus be treated as a critical roll: you would roll 2d8 and add the number to one of your damage rolls, instead of just 1d8.

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    \$\begingroup\$ So how would doubling it work then? The feature states that you roll 1d8 and add the number rolled to one of the spell's damage rolls. So would now just roll 2d8 instead and add their sum to one of the spell's damage rolls? \$\endgroup\$ Commented Mar 10, 2021 at 3:12
  • \$\begingroup\$ I've clarified my point to include that information. \$\endgroup\$ Commented Mar 10, 2021 at 3:23

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