The roper's Grasping Tendrils trait says:
Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn.
And the Weakening Tendrils section of its lore description says:
A roper has six nubs set along its body, through which it extrudes sticky tendrils that bond to whatever they touch. [...] If a tendril is cut through or broken, the roper produces a new one to replace it.
There are two points that I'd appreciate clarification on:
- Is the roper capable of replacing each of its lost tendrils each turn, or only one per turn?
- Does this cost the roper anything in terms of the action economy? (e.g. an action, bonus action, reaction, or object interaction) Similarly, can a tendril attack on the same turn that it's extruded?
The difficulty of an encounter with a roper varies greatly depending on the answers to these questions, and I don't know which set of answers the CR of the monster is meant to reflect. I think the wording of the passages favors a certain interpretation in each case, but I want to double-check to avoid an unfair TPK if I sic this on a 3rd- or 4th-level party for a challenge.