Certain effects in the game, such as the Chill Touch spell, prevent (re)gaining hit points :
On a hit, the target [...] can't regain hit points until the start of your next turn.
But can any effect in the game prevent (re)gaining temporary hit points ?
The goal is partially to find a counter to abilities that "refresh" temporary hit points on a per-round basis, like the Heroism spell or the Twilight Sanctuary Channel Divinity. Although these abilities have specific counters of their own (break concentration / dispel magic for Heroism, have the recipient be too far away from the Twilight Sanctuary), I'm wondering if any effect in the game says "this target cannot (re)gain temporary hit points for [X duration]", or otherwise indirectly prevents temporary hit points from being (re)gained.