Can a character jump during a charge?

For the diagrams below:

G   Good Guy, speed 6
E   Evil Guy
=   Land, 5' wide
.   Pit,  5' wide

Situation 1: small gap before charge. This clearly works as there's a jump (move action) and a charge (standard action.)

G            E

Situation 2: small gap during the charge. Obviously a move is required to get close enough. Can the jump be made during the charge? There is sufficient space to land.

G            E

Situation 3: large gap. This gap can be cleared with a double-move and an Athletics check of 30. Can the double-move be combined with a charge?

G            E

I a jump-charge is not an option and I can only jump into position, what would be the best course of action given I now have to spend a round between an evil guy and a pit?

  • \$\begingroup\$ Situation 3: There is no such thing as a "Double-Move" with a charge (without spending an Action Point). Double Move is shorthand for Move action + Standard Action downgraded to a Move. Since a Charge is a Standard Action you're short one (without an Action Point or some other method to get at least a Move action.) \$\endgroup\$ Oct 31, 2012 at 0:24

1 Answer 1



Let's start with the general case and some definitions.

Long Jump:

Action: The check is usually part of a move action, but it can be part of any of the creature’s actions that involve the creature moving.

Therefore, in the general case you may absolutely jump as part of any action that involves moving, like a charge.

Looking at your scenarios, Situation 1 is true. You can jump as part of a move. Situation 2 is true, given that there is a square before the enemy, you may jump as part of the implicit move in the charge.

Situation 3 is fun. Case 3a presumes no magical assistance. We consult the following:

If the creature runs out of movement before landing, it also falls. However, if the jump was part of a move action, the creature can continue the jump as part of a double move, ending the first move action in midair and continuing the jump as part of the second move action. The creature makes a single Athletics check for the jump but can use squares of movement from both actions for it.

Which then simply requires us to satisfy ourselves as to the text of the Charge action:

... Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its starting position.

Therefore, there is no implicit "move action" as subset of charge, the movement is an effect of the use of the power.

Looking at Double Move:

Same Move Action Twice: To take a double move, a creature must take the same move action twice in a row on the same turn—two walks, two runs, two shifts, or two crawls.

Therefore, the subset of move action that characters normally employ, the walk:


  • Action: Move action.
  • Movement: The creature moves up to its speed.

is itself a type of action that comprises a type of movement. A charge is not a walk, and therefore you cannot walk/charge such that you jump on the walk and land in the middle of the charge.

Therefore, if you have to spend a round in the air between an evil guy and a pit, you fall.

You may want to avoid this. Alternatively, grab pouncing armor which, provided a sufficiently high athletics check, allows for jump-charges that exceed your base movement.

Your situation for "needing to charge the guy on the other side of a large pit" is... assuming you must charge them, instead of getting your portable arty to rain death on them and you keep off minions on this side, take a double-move to jump the chasm, then action-point charge. Just... don't fail the jump.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .