I took the Crossbow Expert feat for my 5e 5th-level Rogue/Arcane Trickster (Dex 20). It’s made him incredibly effective . . . and kind of boring to play in combat.
A hand crossbow attack as an action + another one as a bonus action + Sneak Attack (since he’s got help from his familiar) means potentially 5d6 damage every round (and he’s got a high Dex, so he hits far more often than he misses). Nothing else he can do, including spells, does anywhere near that much damage. That plus the fact that a ranged attack leaves him not vulnerable to melee attacks means that the way he can be most effective in combat is just to fire a crossbow at range over and over and over again, which requires no creativity or imagination. I miss trying various tactics, being forced to improvise wildly, etc., which is what the other members of the party are all doing while I’m sitting there on cruise control.
I’m considering asking my DM to allow me to switch feats, but “Hey, will you let me make my character less effective?” seems like a crazy question, so I thought I’d ask here first. Can I make combat more varied for my character without making him less effective, and, if so, how?
UPDATE: My DM didn’t want me to switch feats, but we talked about it and have decided that, though the Crossbow Expert feat allows the use of the crossbow without disadvantage in melee, my character simply doesn't LIKE using crossbows in melee. This will give him great motivation to do other things!