I'm considering for my PC the epic destiny Keeper of the Everflow, in part, because of the level 30 epic destiny feature turning the wheel that, among others, grants the following ability:
When you reduce an enemy to 0 hit points, you can choose to have that enemy reincarnated in the world as a natural creature with no memory of its past life. You have no control over where and how the enemy reincarnates. (Heroes of Shadow 154)
The reason that I want this ability is that I hate game elements like this iron golem juggernaut power:
Toxic Death (when first bloodied and again when the iron golem juggernaut drops to 0 hit points) ✦ Poison
Close burst 5; +31 vs. Fortitude; 3d10 + 6 poison damage, and ongoing 10 poison damage (save ends). (Monster Manual 2 135)
I'm kind of sick of monsters that I already killed still trying to kill me, and stopping them from doing that will make me happy, even if it's only for a few encounters. However, before I take this destiny, I want to make sure of something: Do the rules offer an order of operations for how game elements like the two game elements above interact?
For example, when I reduce the golem's hp to 0 does the golem's toxic death power activate then my turning the wheel ability kicks in? Or does the turning the wheel ability essentially negate the toxic death power because when I reduced the golem to 0 hp it was immediately "reincarnated in the world as a natural creature with no memory of its past life" therefore the golem's now a giraffe, platypus, or axolotl that (presumably) can't explode into a cloud of poisonous gas?
Note: I know that Keeper of the Everflow isn't a great epic destiny for my battlemind, but my 2 years of weekly D&D 4e gaming leads me to believe that the game is awfully forgiving of players making for their characters merely average choices, and the Keeper destiny is at least an average battlemind choice according to this guide, the most comprehensive battlemind guide I can find. However, that guide refers to the turning the wheel feature as a "flavour-only capstone," and I'm not sure if that's because the guide's author just never fought exploding dead monsters (so it sounded like "flavour-only" to the author) or because the rules say somewhere that monsters first explode (or whatever) then reincarnate (or whatever). By the way, if there're alternatives to this level 30 epic destiny class feature that my human battlemind can take that'll prevent dead monster explosions at a lower level or with a lower resource cost, answers are free to point those out.