While IQ and other attributes in GURPS and D&D 3.5 in theory average about 10 for humans, the ranges (and meanings) of values further away from 10 are different.
For one thing, in GURPS, every single point is significant, giving a +1 or -1 to skill levels and the actual numbers rolled against for all spells, related skills and defaults, and challenges (including perception rolls, recovery from Mental Stun, resistance to many types of manipulation and magic, etc). In D&D 3.5, the die-roll modifier is only 1 per 2 levels of INT, and the roll is made against a D20 instead of 3d6, so +2 D&D INT increases your chances by 5%, but even +1 GURPS IQ can increase your chances by as much as 12.5% (or less depending on where it falls on the bell curve).
For another thing, a 3d6 roll will about 9% of the time give you a GURPS IQ equal or better to Einstein (15+), and about 16% of the time (1/6) give you a GURPS IQ that is lower than normal human IQ (7 or less). And published D&D characters also have a wider range than you'd tend to see in typical GURPS books.
IQ 8 is the lowest normal GURPS IQ, so I'd tend to set a converted character's IQ to at least 8 unless it's described as mentally handicapped.
In general, I tend to set GURPS IQ to roughly half the distance from 9 that a D&D character is, with an 18 INT perhaps being a 15 GURPS IQ. I also look at what the text description is like, and consider representing some of their abilities with high mental skill levels and/or GURPS mental advantages such as Magery or various types of Aptitude, Talent, or Eidetic Memory, and/or counter-balancing a very high IQ with some mental disadvantages that limit the effects of very high IQ.
So I typically do something like:
Int |
IQ |
Comment |
3 |
6 |
(lower if cripplingly mentally disabled) |
4 |
6-7 |
|
5 |
7 |
(noticeably mentally challenged) |
6 |
8 |
|
7 |
8 |
|
8 |
8-9 |
|
9 |
9-10 |
|
10 |
10 |
|
11 |
10-11 |
|
12 |
11 |
|
13 |
12 |
|
14 |
12-13 |
|
15 |
13 |
|
16 |
13-14 |
|
17 |
14 |
|
18 |
14-15 |
possibly (rarely) higher. |
(+/- 1 if it seems to fit the description, possibly trading IQ for mental ads/disads in some cases)