I am working on a dedicated healer / combat medic character concept for a future campaign a friend of mine is running. I'm going to the be the only "Min/Maxer" at the table and the DM an I decided that it might be good for me to run backline healing, buff support, and out of combat utility concept to allow the other players shine and enjoy the game.
So yes, "Maximizing" healing is sub-optimal, but that is the point of this inquiry (and a few more that I may ask). I am trying to better understand these mechanics and interactions to plan my character.
Premise and Info Dump:
Augment Healing [Feat]: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.
The way this feat is worded implies that every time an appropriate spell heals, it receives it's healing bonus. So we should be able to use this with a spell that heals multiple times off a single casting to maximize the additional hit points healed.
It should also has some synergy with high level spells as well as low level spells through the Heighten Spell feat.
Stuff that doesn't work:
As far as I am aware, Imbued Healing [Feat], Healing Kicker [Combat Medic], and other similar features only happen once, as each has this descriptor:
Whenever you cast a 1st-level or higher conjuration (healing) spell...
Any spells that specifically grants Regeneration or Fast Healing fail to trigger augment healing, as they apply a specific condition that restores hit points, rather than the spell itself doing the healing.
Imbued Healing also has this added bonus if you have the healing domain:
Healing : 1 temporary hit point per HD. These temporary hit points last for up to 1 hour.
Meaning we get "Free" extra healing the higher level our party is, synergizing with augmented healing, but not triggering off the same conditions.
Keeping the above in mind:
- What other feats synergize well with Augment Healing?
- Are there any spells out there that heal with multiple instances in the Conjuration (Healing) category?
- At what point does Imbued Healing outclass the Augmented Healing? What I mean is: under what circumstances do you think a player should only take one and not both?