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Blistering Invective deals persistent damage:

Your words deal 2d6 persistent fire damage, and the target must attempt a Will save.

Energy Fusion adds a different damage type to a spell that deals energy damage:

If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage from that list, and expend an additional spell slot of the same level as this secondary spell.

Do these work together?

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No, but...

No, as I explain in my answer to the question Medix2 linked in comments, applying the same (seemingly accurate) ruling suggests that the combination does not work.

Specifically, persistent damage is "dealt by" a Condition, not the character that inflicted the Condition. By extension, the spell is not "dealing" damage in the sense that Energy Fusion implies; it would be different if blistering invective had a duration over which it did damage instead of being the Condition persistent damage.

But... this is something a GM could easily rule the other way on. It will increase the effectiveness of Energy Fusion a bit (I believe the "expected" duration on persistent damage is approximately three ticks) at the 'cost' of using less up-front damage. A 4th level blistering invective does 4d6 damage to 3 creatures whereas a 4th level fireball (ye olde go-to for spell damage comparison) does 8d6 to everything in a 20ft radius. It takes a second round for BI to catch up in damage assuming fireball only hit 3 targets.

However, GM's should take care as there are other spells that trigger persistent damage, and it's possible that, depending on group composition and enemy types/density/etc., adding sometimes 2-4+ times the bonus damage from Energy Fusion (in addition to the non-damage effects of such spells) could cause issues with spells hitting well above their weight.

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