I'm noting an idiosyncrasy in some of the skills afforded by occupations, specifically the Firearms and Fighting skills.
For example - Sometimes, it will say "Fighting (Brawl)". Other times it will just simply say "Fighting".
These 2 skills (Fighting and Firearms) appear to be overarching categorical terms for a wide variety of specializations, as evidenced by page 96 of the Investigator's Handbook:
Some broad skills are broken into specializations. A player may spend skill points to purchase any skill specialization. The generic skill cannot be purchased. Thus a player may spend points in Fighting (Brawl) or Fighting (Spear) but not simply Fighting.
Does this mean that the player can choose whatever specialization they want?
If so, while it wouldn't really be all that lore-friendly, is there anything mechanically stopping, say, a Bounty Hunter (which only says Fighting and Firearms) from choosing Fighting (Flail) and Firearms (Artillery)?
Obviously, such a thing might be vetoed by the Keeper, which is fine, but I'm just trying to make sure that I understand the rule here.