Intent
It's no secret that the Echo Knight's description has been... problematic. The sheer number of questions on this site make that evident. As such, I've set out to re-write the Echo Knight's third level abilities in order to reduce ambiguity, simplify interactions with the Echo, and streamline the ability so that it interacts more smoothly with the rest of D&D 5e's ecosystem.
Overall, I hope these changes will reduce frustration for both players and the DM.
The Changes
The Echo Knight's 3rd level abilities are replaced with the following.
Manifest Echo
At 3rd level, you can use a bonus action to magically manifest an echo of yourself.
The echo is translucent, magical duplicate of you and counts as a creature. Its appearance and statistics are exactly the same as your own and it becomes a second recipient for effects active on you at the time of its creation, such as the benefits or detriments conferred by equipment and spells.
The echo lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. The echo is destroyed if it takes any damage, or if it is ever more than 30 feet from you at the end of your turn.
The echo acts on your turn with the following conditions:
- The echo obeys your mental commands (no action required), but otherwise cannot act independently.
- The echo can move up to its speed.
- Any action (besides moving) performed by the echo counts as if you had taken the action yourself. As such, any action, bonus action, or reaction taken by the echo uses your own action, bonus action, or reaction, respectively. Similarly, any resources (such as ammunition and Action Surge uses) used by the echo consume your own resources.
When it is manifested, the echo appears in the unoccupied space nearest to you. As part of this bonus action, the echo can move up to half its speed. Additionally, as a bonus action, you can teleport, magically swapping places with your echo at a movement cost of half your speed, regardless of the distance between the two of you.
Analysis
The key difference between this definition and the existing definition is that the echo takes the player character's statblock as a template. This vastly simplifies the process of determining what the echo is and what it can do. Specifically, this:
- Resolves ambiguity around the echo's classification as a creature. The prevailing sentiment is that the echo is, in fact, not a creature, which results in a wide variety of unexpected and often unintuitive consequences.
- The proposed definition solves this by making it explicitly clear that the echo is nothing more that a fragile duplicate of you which shares your resources. It is clearly a creature, and thus can be affected in exactly the same ways as the player character.
- Makes the bounds of the echo's abilities clear.
- Anything you can do, the echo can do, and vice versa.
- Eliminates the inconsistent combination of vagueness and specificity in the current echo's definition.
- By starting with the player character's statblock, we replace the patchwork definition of the echo with a clear and consistent definition. We eliminate the need for specific numbers and strange, duplicate definitions of existing concepts. For example:
- The echo's duplicate definition of an opportunity attack is removed.
- The echo's attacks are entirely its own. Therefore there is no more ambiguity about the mechanics of the action.
- By starting with the player character's statblock, we replace the patchwork definition of the echo with a clear and consistent definition. We eliminate the need for specific numbers and strange, duplicate definitions of existing concepts. For example:
The other major difference is the "its appearance and statistics are exactly the same as your own and it becomes a second recipient for effects active on you at the time of its creation" clause.
- This eliminates the need to "pretend" that your attacks originate from a different location. Instead, they are simply the attacks of a different creature who shares your statblock.
- This eliminates strange interactions with effects like invisibility, where the echo is not invisible but its attacks nonetheless have advantage. Instead, this provides explicit support for the underlying concept by granting effects active on the Echo Knight at time-of-use to the echo. This intentionally increases the echo's potential for interaction with other members of the Echo Knight's party, which I view as a positive aspect of a cooperative RPG.
- This reinforces the thematic of the echo being an "alternate timeline" of the Echo Knight.
Balance alterations:
- I removed the "Unleash Incarnation" feature for the simple fact that I believe that this unnecessarily bloats the subclass. In part, this is intended to balance out the increased flexibility gained from allowing spells to affect the echo.
- The echo is destroyed by any instance of damage. This reinforces the echo's weakness against area-of-effect attacks, and, importantly, prevents the echo from benefiting from effects which would increase its durability, such as temporary hit points.
- The echo no longer has immunity to all conditions. I removed this because it has strange ramifications (like making the echo immune to invisibility), and, honestly, because it has never made sense to me from a thematic perspective.
- All references to 15 feet have been replaced with "half your speed" in order to make the definition more simple and more extensible to characters with non-standard speed.
- The echo is manifested beside the Echo Knight (instead of within 15 feet) so that the echo cannot be manifested in difficult-to-reach locations. This intentionally eliminates the possibility for manifesting the echo in out-of-reach places or through small gaps in barriers, as I believe that this clashes with the echo's thematic.
- The echo has some degree of enhanced non-combat effectiveness because, as a duplicate of the Echo Knight, it can talk and interact with the environment, whereas previously it could only attack. This is an intentional choice selected to reinforce the thematic of the subclass.
Conclusion
I'm interested in answers which analyze whether the Echo Knight is balanced with this third level feature. Specifically, I'm looking for answers which
- Compare this feature to existing Echo Knight's third level feature.
- Compare this feature against other Fighter subclasses.
Thank you for reading through this wall of text :).