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In Unearthed Arcana 2021: Travelers of the Multiverse, a few of the races are singularly a type other than Humanoid. Specifically, Construct, Ooze, and Monstrosity.

What are the mechanical consequences of a player character having one of the creature types that are in this supplement?

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    \$\begingroup\$ Are you just asking for a complete list of spells and abilities that work differently for these creature types compared to humanoids? That seems too broad to be practically answerable. \$\endgroup\$ Oct 9 at 3:10
  • \$\begingroup\$ @RyanC.Thompson not a complete list, but perhaps significant examples, in which the use of the spell or trait in question could be radically altered. \$\endgroup\$
    – Journer
    Oct 9 at 12:22
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    \$\begingroup\$ Related: What are the mechanical consequences of a Centaur's Fey trait? \$\endgroup\$
    – V2Blast
    Oct 10 at 22:50
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    \$\begingroup\$ @Journer: You don't need to delete duplicate questions - you can just leave them up so that they can serve as a signpost for future readers looking for a similar question. That said, I'm not sure this is fully a duplicate of that question; obviously, it covers the Fey aspect of your question, but there may still be room to ask if there are any player character features/spells/etc. that interact in a unique way with the Constructs, Ooze, or Monstrosity creature types, beyond them simply not being Humanoid. (That said, it may or may not be considered too broad by the community.) \$\endgroup\$
    – V2Blast
    Oct 18 at 1:54
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    \$\begingroup\$ As a note to others, I would argue that although there's a lot of overlap, these two are NOT duplicates. The simple fact that a Construct character is going to have a lot of issues getting a Heal spell is more than sufficient for me to deem this question unique. \$\endgroup\$ Oct 18 at 16:41

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