Might sound like a strange question but I've got plans for a group of adventurers to be sent to Limbo, though they won't be prepared for a trip through a plane that lacks the basic needs for survival, so they'll probably run out of rations before they can get out of Limbo.
Obviously water is an easy solution, water is an element and a simple Intelligence check can result in the creation of some water they could drink, it's tempting to put some kind of effect, neither good nor bad, when drinking said water but it'll still fulfill that need.
Finding a sheltered area that exists for at least 8 hours can be achievable, from what I can tell even if a PC can't stabilise an area it sounds like not all areas change at the same lightning fast rate and a rock formation could look like a tidal wave in slow motion
But what I'm wondering is how to solve the issue of food, there's not much game in Limbo aside from the Slaadi, no permanent fields to graze on or oceans full of fish and if everything is changing no plants could grow. I get that the Githzerai live in monasteries and those are there to sustain their population which could be chalked down to fields being stabilised by well trained minds and crops planted in said fields, but obviously my party won't have the ability to stabilise areas for long enough to yield crops, even if they carried seeds from the material plane over.
I might be overthinking this but what sounds like a more plausible or interesting way to solve this?
- Time has no effect on the party. Akin to the astral plane
- Allow them to create vegetable matter. As part of the variant rule to creating objects in Limbo
- Add some kinds of game besides Slaadi. Might just be some weird looking fish that's like a proto-Aboleth if it needs water to survive
- Allow them to create elemental seeds that grow extremely fast.