First-time DM running Curse of Strahd for 6 first-time players. In our upcoming session, I'm going to have Strahd appear in the sky and demand that the citizens of a town bring him an NPC he has been chasing. If my players decide not to hand her over, they will have to try to escape while the whole town chases after them trying to get this NPC.
One option they have to escape is to use a teleportation circle that has already been drawn but incorrectly, so it will kill anyone who uses it. My players know this and I've thought up some mechanics for how they could still use this circle.
I was curious about the likelihood my players can succeed.
Fixing the circle
- Doing so requires succeeding on a DC 15 Arcana check.
- Only the bard and sorcerer (both level 5) can attempt to fix the circle because they are the only ones in the party who have this spell on their spell lists, so they would be the only ones with the actual magic power to use it.
- The bard and sorcerer both have a +1 to Arcana, and I would allow another character to use the Help action to give advantage.
- Other than Bardic Inspiration, I don't think they have any spells or features that give them an edge.
The two of them have to complete their own skill challenge to teleport somewhere. No matter what the spell will teleport them away, but depending on how they rolled they will either go somewhere really friendly or really dangerous.
I'm thinking that they should have to get 5 successes before 3 failures. The results would be something like:
- 5 successes with no failures = they go somewhere with strong potential allies like the Wizards of the Winery.
- 5 successes with 1 or 2 failures = they are safe but they are in a remote dangerous environment like on top of Mt. Baratok or Argynvostholt.
- 3 failures = they teleport into Strahd's living room.
Really curious what people think about this and what the likelihood is that the party can succeed. How common is it to get three failures? We've done skill challenges before and there was rarely more than one failure, but that was with the whole party rolling.