I remember seeing some years ago a game aid chart from a game or supplement that made me think it was published in the 1980s or early 90s. It used something it called drama / story / plot points and it had a nifty flow chart where a players success or failure would loop it back to create tension or progress it forward. Unfortunately I can’t recall what the mechanics were and if those ‘points’ were an actual currency or more of an event in a story. There may have been ‘plot’ cards involved as well.
I’ve tried googling it to no avail, but I know if I saw it I would immediately recognize it. My curiosity stems from seeing if this game or supplement used this as a generic story framework for tabletop gaming or if the points, flowchart, and manipulation thereof were part of the game system itself.
Much thanks on any response!