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I remember seeing some years ago a game aid chart from a game or supplement that made me think it was published in the 1980s or early 90s. It used something it called drama / story / plot points and it had a nifty flow chart where a players success or failure would loop it back to create tension or progress it forward. Unfortunately I can’t recall what the mechanics were and if those ‘points’ were an actual currency or more of an event in a story. There may have been ‘plot’ cards involved as well.

I’ve tried googling it to no avail, but I know if I saw it I would immediately recognize it. My curiosity stems from seeing if this game or supplement used this as a generic story framework for tabletop gaming or if the points, flowchart, and manipulation thereof were part of the game system itself.

Much thanks on any response!

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  • \$\begingroup\$ I believe there are some GM books that contain such charts, but mostly for planning avenues the adventure can flow: do the players want to hunt the dragon for the prince or the population? Then run scene A or B. Do they want to go in via the hidden passage or the main gate? \$\endgroup\$
    – Trish
    Nov 14, 2021 at 7:37
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    \$\begingroup\$ Was the game aid chart in color? (If you know either way, it eliminates, like, half of RPG products.) \$\endgroup\$ Nov 14, 2021 at 8:08

1 Answer 1

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Theatrix

The game you're thinking of is Theatrix (1993). It utilized plot points as its resolution system, and came packaged with a set of cardstock handout sheets that contained the flow chart you describe.

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