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I have happened upon a magic that allows me to summon a copy of myself, but the duplicate can't use its items! Can my roguish friend steal the duplicate's items, then use them? That way I can get free uses out of my wands, get free bags of holding to blow up, and use my Ring of Wishes over and over again!

Although the duplicate appears with all of the equipment you currently carry, it cannot use any of its equipment and all its equipment disappears when the duplicate does.

Clearly even if it could take actions normally, the gear would be useless to it. But the gear is only unusable to it. Can I use a second level spell for free wishes from my Ring of Wishes? If there's really no way to steal an item easily within one turn, or it requires great effort, say so, but otherwise ignore it.

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  • \$\begingroup\$ I feel like there should be one more tag that I'm forgetting. Feel free to edit it in if that's so. \$\endgroup\$
    – Phoenices
    Commented Nov 23, 2021 at 4:09

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As written, yes—but you might have to steal it. Giving an item to someone is a move action, even just dropping an item is a free action, and it says the only action the copy can take is aid another. So you’re left with things like stealing or disarming to try to get a hold of anything it’s carrying.

The other side of the coin is that you have no control over how the ally across time’s items are actually arrayed—just because you have, say, a useful wand in-hand at the moment, doesn’t mean the ally does. In its timeline, that wand may not have been useful at the moment. The wand might be packed away, where stealing it is going to be very difficult. That kind of thing is left up to the GM, which makes it very hard to abuse it.

It also could make it difficult to use ally across time for its intended purpose, since your ally cannot draw a weapon and might not have had a weapon in-hand just as easily as it might not have a wand. And, if you did get your hands on some powerful item—something more powerful than a wand, probably—success in this endeavor could well be game-breaking. I mean, if nothing else, if you came across a scroll of wish, you could easily cast ally across time in some safe space to try to steal a copy of it and try your hand at the UMD or CL check over and over. Anything that can result in endless wishes should almost-certainly be banned.

So between the fact that, strictly speaking, the GM can mess with the spell in ways that make its intended usage pointless, and the fact that, if they don’t when you’re trying to do something like this, you could break the game, suggests to me that we’re all better off if we just agree to not. The houserule I’d suggest here is, roughly, as follows:

You can, within reason, dictate how your ally across time will actually be equipped among the items you have on you, so that it can offer the best aid another possible or whatever. But in return, the ally across time’s items are simply off limits, except insofar as it can use them to aid another or use a teamwork feat or whatever.

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  • \$\begingroup\$ Yeah, fair enough. I like this houserule. Thank you for not just giving a problem, but also a solution! This is a niche spell that's designed for specific teamwork feat builds, faking people out about where you are, and so on. \$\endgroup\$
    – Phoenices
    Commented Nov 23, 2021 at 4:36
  • \$\begingroup\$ Oh I wish my player who liked ally across time and army across time had thought of and tried to abuse this. Suddenly, time breaks! I think Powerman 5000 had a song about this... \$\endgroup\$ Commented Nov 23, 2021 at 4:47
  • \$\begingroup\$ @Ifusaso Does said player use aura-like effects, out of curiosity? Also, thank you so much for what was probably a throwaway comment here. I only learned of Ally because of it. rpg.stackexchange.com/questions/193137/… \$\endgroup\$
    – Phoenices
    Commented Nov 23, 2021 at 17:21
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    \$\begingroup\$ @Ifusaso I believe Phoenices’ point was that auras that are always-on don’t require any action on the ally’s part, so when you summon them you can put the auras in a new location (and if the aura is such that multiple iterations can stack in the overlap, so much the better). If nothing else, it’s a way of playing an auramancer without having to get too close to the action. Which is a frankly awesome character concept, IMO. \$\endgroup\$
    – KRyan
    Commented Nov 23, 2021 at 17:48
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    \$\begingroup\$ Designer: "Okay. Final draft. Time to cast augury on all these new spells I wrote. And — huh? — augury thinks that ally across time will breed woe? How can that be? It's just flanking and aid another as a 2nd-level spell. I just can't see any problems with a spell that duplicates all of the caster's gear if the duplicate itself can't use the gear and if the gear disappears when the duplicate does. Augury must be wrong. To the presses!" Sigh. \$\endgroup\$ Commented Nov 23, 2021 at 23:16

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