I feel like as a whole, casters can be rather rigid in their designs. That's not to say they're terrible, just that my personal preference is up close and personal, which leaves out a lot of fun spells, I created this subclass to try to make a convergence of sorts. combining some of the aspects of both styles to create something that could pose as either depending on the situation. Thoughts?
Druid: Circle of the Beast
Looking for a more powerful connection between nature and its magic, members of the circle of the Beast strand themselves in the wilderness, allowing themselves nothing that cannot be found in nature. As such, their connection to magic has devolved into a more primal state, turning their body into an apex predator at the cost of the ability to wield traditional magic.
Primordial predator:
Your complete connection to nature has changed you, turning your body into that of a beast. At 2nd level, your unarmed strikes and bites now do 1d4 slashing damage. You also gain proficiency in animal handling, perception, or survival. You also choose one of the following changes to your physical form:
- Your body grows by 2 feet and is covered in hair.
- You grow patches of scales, your fingers and toes gain webbing.
- You grow horns and your nose compresses into a snout.
- You grow feathers and a miniature set of wings*
Arcane Primalism
Due to your transformation to a more primal state, your magic has also changed to suit your needs. At 2nd level as a bonus action, by sacrificing one of your spell slots you can do one of the following until the end of your turn:
Metal Claw: By sacrificing a 1st-level spell slot, you can increase your unarmed strike and bite damage by an additional d4. This increases as you use more powerful spell slots. 2d4 for a 2nd level spell, 3d4 for a 3rd level spell, and so on.
Blur: by sacrificing a 1st level spell slot, you can increase your movement speed by 10 feet. This increases to 20 feet with a 4th level spell slot, and to 30 feet with a 7th level spell slot.
Predator’s skill
The dangers of nature and the beasts it holds have rendered you numb to fear. At 6th level, you gain proficiency with intimidation and lose the ability to be frightened. Your unarmed strikes and bites now count as magical weapons as a means of killing other predators.
Adamantine Hide
As your body converts more magic into primal energy, you can now harden your skin on command. At the 10th level as a bonus action, not wearing any armor, you can now sacrifice a 3rd level spell slot to increase your AC by 2, this increases to 4 with a 6th level spell slot. this lasts until the end of your next turn.
Apex Predator
Fully connected to the cycle of life, your body is only angered by pain. At 14th level, while below a third health, unarmed strike and bite damage, and metal claw die are all doubled to d8s