(Note: the rows of the experience tables have been re-arranged for easier comparison - the original order varies between the supplements)
V20 Core rulebook
The rules for playing ghouls are in the appendix, pages 496-506. The relevant page for experience costs is 499:
Trait |
Cost |
New Ability |
3 |
Ability |
current rating x 2 |
Attribute |
current rating x 4 |
Humanity |
current rating x 2 |
Virtue |
current rating x 2** |
Willpower |
current rating |
New Discipline |
20 |
New Path (Necromancyor Thaumaturgy) |
20 (Clan ghouls only) |
Clan/Family Discipline |
current level x 15* |
Other Discipline |
current level x 25* |
Secondary Path (Necromancy or Thaumaturgy) |
current level x 15 (Clan ghouls only) |
* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.
** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).
V20 Ghouls and Revenant supplement
This is the modern supplement for ghoul characters. Includes more rules and deeper explanation of how they interact.
Chapter 5 (page 115-141) deals with character creation. Page 140 has the experience costs. Of note is that Attribute cost has been changed from x4 in the core book to x5
Trait |
Cost |
New Ability |
3 |
Ability |
current rating x 2 |
Attribute |
current rating x 5 |
Humanity |
current rating x 2 |
Virtue |
current rating x 2 |
Willpower |
current rating |
New Discipline |
20 |
New Thaumaturgy Path |
20 (Tremere ghouls only) |
Clan/Family Discipline* |
current level x 15* |
Other Discipline** |
current level x 25** |
Thaumaturgy Path |
current level x 15 |
* As a general rule, a ghoul attains a cost break to learn the Disciplines of her sponsor’s Clan. A revenant, on the other hand, earns a cost break on her family’s Disciplines.
** It is much more difficult for independent ghouls to learn Disciplines than any other ghoul or revenant, and this is reflected in the cost required.
Ghouls: Fatal Addiction supplement
For an older source about ghouls, you can also see the Ghouls: Fatal Addiction supplement published in 1997 (catalogue number WW 02021, ISBN 1-56504-230-1). It includes in-universe discussions about ghouls as well as more rules and explanations about them - how they operate both in terms of being as well as society. The information is synthesised in later publications in various forms but fluff sections about ghouls can still be interesting to read.
Chapter 3 (pages 69-85) deals with character creation. The experience chart is on page 85 and it is mostly in-line with V20 Ghouls and Revenants Attribute x5 rather than the x4 in V20:
Trait |
Cost |
New Ability |
3 |
Ability |
current rating x 2 |
Attribute |
current rating x 5 |
Humanity |
current rating x 2 |
Virtue |
current rating x 2 |
Willpower |
current rating |
New Thaumaturgy Path |
20 (Tremere ghouls only) |
New Discipline |
20 |
Clan/Family Discipline * |
current level x 15 |
Other Discipline |
current level x 25 |
Thaumaturgy Path |
current level x 15 (Tremere ghouls only) |
* As a general rule, a vassal gets a cost break on the actual Disciplines of her first domitor's clan (so, while a Toreador may know Dominate, it is not considered a clan Discipline for purposes of experience points). A revenant gets a cost break on the Disciplines of her family, while an independent gets a cost break on Potence, Celerity and Fortitude.
A vassal who leaves a vampire's service is treated as an independent from that point on, while an independent who becomes Blood Bound to a domitor is treated as a vassal. So, yes, it is possible for an enterprising player to "minmax" this system - but the dire ramifications of dealing with the Kindred in this fashion should make the point moot.