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When using the modifications listed under Building and Modifying Constructs, are the costs of the modifications, the price you pay to craft it, or to purchase it? IE: Construct armor has a cost of 35000, is that the price to craft it? which would mean you would pay 70k to purchase that modification, or is the price to purchase it 35k, meaning it is 17500 to craft?

I have also noticed a discrepancy on the animated objects page, where it states

"He must then spend an amount of gold on reagents—to determine the amount, add the animated object’s HD to its CP, and multiple the total by 1,000."

Yet goes on to list the price as (cost of object + [(animated object’s HD + CP) × 1,000]), and the creation cost, as 1/2 the price. This all seems very contradictory, and makes it hard to determine which is the intended price for the construct modifications.

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In the Construct Modification rules, we can see (emphasis mine):

Performing modifications on one's own construct requires the Craft Construct feat, and the creator must pay any additional crafting requirements and/or costs associated with the modification. Completing a modification requires 1 day per 1,000 gp of the modification's base price (minimum 1 day).

So adding a modification costs the amount listed when using craft construct to add it to your construct. Whether it increases when purchasing a construct with that modification is unclear, but imo it would cost twice as much, ask your GM for their own clarification.


The discrepancy for animated objects has nothing to do with construct modifications and seems like an issue with the writing of that text, which was originally from an AP book. Instead, you should ignore that section and use the price for them set out in Ultimate Magic (pg 112), listed in this table on d20psfrd.

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  • \$\begingroup\$ Does this mean that purchasing these pre-done, will cost 2x the listed cost? What about on animated object where it states the cost is half the price, but still states the creator must spend the price in reagents? Actually, im going to edit that into my question. That seems a little out of scope. \$\endgroup\$
    – Erudaki
    Feb 5, 2022 at 17:33
  • \$\begingroup\$ @Erudaki Animated object CP is completely different from construct modifications. \$\endgroup\$
    – willuwontu
    Feb 5, 2022 at 17:41
  • \$\begingroup\$ Got it. If i wanted to make an animated object, how do I handle its cost with CP? or does that section not apply outside of the AP? \$\endgroup\$
    – Erudaki
    Feb 5, 2022 at 18:50
  • \$\begingroup\$ @Erudaki there's two entirely different rules for building them, Ultimate Magic and the AP's. Ultimate doesn't have scaling CP's, each size of animated object has a set CP. The AP has it's own build rules which have their own issues as you've seen. \$\endgroup\$
    – willuwontu
    Feb 5, 2022 at 19:42

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