The synergy that I want to understand is if you can catapult an object that is the point of a spell, like 'Cloud of Daggers' on your enemy.
- Find any object near your enemy or throw anything at him: e.g Pebble, Dagger, Dirty underwear, etc.
- Cast 'Cloud of Daggers' on that object.
- Enemy is sh*tting bricks, because of Daggers cutting him and he runs away.
- Cast 'Catapult' on the object that is the 'Point' of your spell and launches it, together with the spell, at the enemy again.
- Repeat step 3.
I've roamed the whole wilderness of the internet, but could not find anything better than the link below.
Can Catapult be used on Delayed Blast Fireball?
This trick, definitely, might work with 'Darkness', because the spell description mentions it.
So! My reasoning is this: If it were to make a parallel to our real world, then The Point of a spell, is something like a source of your magic. Just like The Shell of the Smoke Grenade is the source of the Smoke. Or like The Speaker of your headset, is the source of the sound.
This means throwing the source - it takes along the effect.
Please share your wisdom here. Thanks in advance.
P.S. Below you can find quotes of the spell descriptions.
Darkness
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it.
Catapult
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
Cloud of Daggers
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.