I regularly play in a game via real time chat. We all have tight schedules, and can only make a two-hour slot.
Recently I've been interested in the concept of aftercare techniques or other ways of getting feedback after a session (like stars and wishes also discussed in this Q&A). However, normally once the two hours is up at least one (if not all) of us has to log off.
I've taken to highlighting things I really enjoyed after a session that could be read at any point before the next session. However, I've not (until recently) been eliciting similar feedback (positive or negative) from other players in a structured way.
My main concerns are that because we play by chat any negative feedback is a) easier to interpret more harshly than it's intended (thankfully I've not had anything pressing to bring up) and b) going to hang about after being raised and even after being resolved, which might not be a good thing.
Reading the blog on the gauntlet it looks like using Stars and Wishes works best when given live - but we're already tightly scheduled so hanging about after a session (especially in the right frame of mind to absorb feedback) seems unlikely to happen.
This nerdist article says to leave it 24 hours, but that also seems difficult based on how we play and scheduling.
Should we be adapting aftercare/after-session feedback differently for our play by chat, or is there a different set of tools that work better?