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Can anyone explain to me how the combo is going to work?

  1. Peace Cleric uses its Protective Bond.
  2. Cleric protects himself with sphere.
  3. Cleric uses its reaction to protect an ally and get all damage. The damage is absorbed by the sphere.

Questions are: Is it legal to teleport within the sphere? Is it a big deal to block all damage one per round during the boss fight? How would you rule?

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    \$\begingroup\$ As an aside, Peace Cleric is insanely broken and you may wish to disallow it or encourage the player to spec a different domain. \$\endgroup\$
    – order
    Mar 4, 2022 at 13:29

1 Answer 1

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You can teleport, but it may not block the damage

Emboldening Bond states:

Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus

I'll assume the two creatures chosen for the bond are the cleric and one other party member (otherwise the question with the cleric being inside resilient sphere would be pointless).

Protective Bond states:

When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.

Force walls generally do not block teleportation (although there is a bit of uncertainty in some cases), and neither does resilient sphere. The isses are around targeting, and in case of protective bond there is no mention of targeting the space, so you will be able to teleport out. Note, these answers assume that the sphere does NOT move along with you when you teleport.

Resilient Sphere states:

The sphere is weightless and just large enough to contain the creature or object inside.

So, if you use the protective bond ability, you can teleport to an unoccupied space next to your ally. However, the space you are in (within your sphere) is not unoccupied, and the sphere is just large enough for you. That means you need to teleport into another space that is unoccupied, and that space will be outside the sphere, and you then will take damage as normal.

An interesting point is that resilient sphere also states:

A sphere of shimmering force encloses a creature (...)

So you can cast it on yourself, and it will enclose you. But there is nothing there that states it will do so for the entire duration. Whereas, if you cast it on an unwilling creature, the spell says:

An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

One could argue that the highlighted text says that the sphere would move with an unwilling creature when it teleports, because if it wouldn't and the creature could teleport out, they would not be enclosed for the duration, which the clause demands. It only applies to unwilling creatures who failed their saving throw.

If your DM rules that the sphere will stick to teleporting unwilling creatures, you could then opt to resist the casting of sphere on yourself (although you could not willingly fail the saving throw), to enjoy the benefit of that ruling, and have the sphere travel with you as you teleport.

In that case, the sphere would protect you from taking the damage as

a creature or object inside can't be damaged by attacks or effects originating from outside

and the damaging effect originates from outside the sphere.

If your DM rules it works, the ability is limited to a number of uses equal to your proficiency bonus per day, does not work reliably (due to you needing to fail a save), and trying to set it up costs you a fourth level spell, all to negate one source of damage each time. I think that it would not cause a balance issue, but you may want to test this.

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    \$\begingroup\$ I'm not sure why the "unwilling creature" part of this is relevant at all, since your intent is to cast the spell on yourself. \$\endgroup\$
    – Mark Wells
    Mar 4, 2022 at 15:27
  • \$\begingroup\$ @MarkWells Its because only when you cast it on an uwilling creature the clause that it wraps you for the duration applies. If you cast it normally, in encloses you, but there is no direct language that it will do so for the entire duration. I tried to express this, but apparently failed. \$\endgroup\$ Mar 4, 2022 at 16:37
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    \$\begingroup\$ I don't buy that its behavior is any different between the two cases, but either way, you can't be an "unwilling creature" because you cast the spell, choosing yourself as the target. \$\endgroup\$
    – Mark Wells
    Mar 4, 2022 at 17:06
  • \$\begingroup\$ @MarkWells, yes that is an interesting question - can you opt to resist even though you cast the spell. Likely actually worth its own question. In either case, I think this is ruling not rules area, if the DM allows the globe to be sticky on teleports. I as DM likely would rule that no, that is not what is intended, you'll just teleport out, which is a clean solution. But I also think it does not majorly hurt to allow it. \$\endgroup\$ Mar 4, 2022 at 18:06

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