My group is the classic example of murderhobos. When we come upon a strange creature, rather than trying to understand what it is, we simply kill it and ask questions once it is dead. Or instead of bargaining with a shop keeper, we will just eliminate him and steal whatever it is that we wanted. I have tried to suggest that we maybe want just intimidate NPCs who have been sent to kill us, but we are now so infamous for mass murders (three in the past two days in game) that NPCs think that the solution is to kill us, which then results in us killing them. This then reinforces the idea that we can’t change our ways.
I have tried to help stop this, but it seems like we have dug the pit too far down to stop now. Whenever we go into town we are recognized to be criminals, which makes it harder for us to have good interactions with NPCs.
I would like to stop this because I don’t want to just play a video game where we kill all the NPCs. I would like to play a game where there is more role playing. As well, the other players and the DM are fine with our current situation. The other players don’t “want” to be murderhobos, but they also are fine with it. The other players do enjoy role playing, but the problem is that we are very good at killing and pretty bad at being charismatic. My goal is to become a (somewhat) law abiding citizen, because I don’t particularly want to keep dealing with assassins and mercenaries that have been sent to kill us. (Eventually, a strong enough assassin will probably kill us.)
How do I get out of the cycle?
This is different from this well-known post about how the DM can stop players from being murderhobos. This question is asking how to move from being murderhobos to a life of killing only when necessary, because right now, most civilized people hate us.
(A lot of people are telling me how the DM can fix this, but I am a PC and not the DM, so those solutions do not answer my question.)