Overall the results look like this:

which I'd summarize as:
- The probability of disruption is about 1 for weapons that are faster than the casting time
- The probability is about 5/6 for ties (except for 1-2 segment spells),
- The probability is about 1/2 if the spell is faster than the weapon
Raw numbers
C↓ \ W → |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
1 |
0.56 |
0.53 |
0.50 |
0.47 |
0.44 |
0.42 |
0.42 |
0.42 |
0.42 |
0.42 |
2 |
0.83 |
0.75 |
0.67 |
0.58 |
0.50 |
0.44 |
0.42 |
0.42 |
0.42 |
0.42 |
3 |
0.92 |
0.97 |
0.83 |
0.69 |
0.58 |
0.50 |
0.44 |
0.42 |
0.42 |
0.42 |
4 |
0.97 |
1.00 |
1.00 |
0.83 |
0.69 |
0.58 |
0.50 |
0.44 |
0.42 |
0.42 |
5 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
0.69 |
0.58 |
0.50 |
0.44 |
0.42 |
6 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
0.69 |
0.58 |
0.50 |
0.44 |
7 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
0.69 |
0.58 |
0.50 |
8 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
0.69 |
0.58 |
9 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
0.69 |
10 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
1.00 |
0.83 |
Methodology
Think of the 6x6 array of possible initiative rolls:
|
1 |
2 |
3 |
4 |
5 |
6 |
1 |
T |
D |
D |
D |
D |
D |
2 |
1 |
T |
D |
D |
D |
D |
3 |
1 |
2 |
T |
D |
D |
D |
4 |
1 |
2 |
3 |
T |
D |
D |
5 |
1 |
2 |
3 |
4 |
T |
D |
6 |
1 |
2 |
3 |
4 |
5 |
T |
with the columns corresponding to the initiative roll of the opponent, the rows corresponding to the initiative roll of the caster.
- There are 15 slots marked "D" where the opponent won initiative outright, so will disrupt the spell on a successful attack
- There are 6 slots marked "T" where the opponent can disrupt if the weapon speed factor is less than the casting time
- The rest are marked with numbers, and spell disruption will occur for a successful attack if
|W-#| < C
where W
is the weapon speed, # is the number in the cell (which is the value of the losing initiative roll), and C
is the casting time.
So calculating the odds is just counting up the cells and then dividing by 36. For example, for a 2 segment spell, and a weapon speed of 5 (longsword), there are the 15 [opponent won] +2 [opponent rolled 4, but lost initiative] and +1 [opponent rolled 5, but lost initiative] = 18 cells that correspond to initiative rolls that could disrupt the caster; 18/36 = 0.5. Note that due to the weird math involved, the opponent rolling a 1 does not result in spell disruption for the 2 segment casting vs 5 weapon-speed situation.
Note that ties means "no disruption".