The 3E Stealth rules for hiding read as follows:
HIDING
If you have cover or concealment, make a Stealth check, opposed by an observer’s Perception check, to hide and go unnoticed.
If others are aware of your presence, you can’t use Stealth to remain undetected. You can run around a corner so you are out of sight and then use Stealth, but others know which way you went. You can’t hide at all if you have absolutely no cover or concealment, since that means you are standing out in plain sight. Of course, if someone isn’t looking directly at you (you’re sneaking up from behind, for example), then you have concealment relative to that person.
A successful Deception or Intimidation check can give you the momentary distraction needed to make a Stealth check while people are aware of you. When others turn their attention from you, make a Stealth check if you can reach cover or concealment of some kind. (As a general guideline, any such cover has to be within 1 foot for every rank you have in Stealth.) This check, however, is at a –5 penalty because you have to move quickly.
The 2E rules got a bit more detailed:
- Hiding: If others have spotted you, you can’t use Stealth to remain unseen. You can run around a corner so you are out of sight and then use Stealth to hide, but others then know which way you went. You can’t hide at all if you have absolutely no cover or concealment, since that means you’re standing out in plain sight. Of course, if someone isn’t looking directly at you (you’re sneaking up from behind, for example), then you have concealment relative to that person. Characters with the Hide in Plain Sight feat (see page 61) can make Stealth checks without the need for cover or concealment.
- Creating a Diversion to Hide: A successful Bluff or Intimidate check can give you the momentary diversion needed to make a Stealth check while people are aware of you. When others turn their attention from you, you can make a Stealth check if you can reach cover or concealment of some kind. (As a general guideline, any cover has to be within 1 foot for every rank you have in Stealth.) This check, however, is at a –5 penalty because you have to move quickly.
- Sniping: If you’re successfully hidden at least one Notice range increment away from a subject (usually 10 feet), then you can make a ranged attack and immediately hide again, but you suffer a –20 penalty to your Stealth check.
Leaving aside that Steve Kenson has stated in the past that 3E was meant to have more simplified rules than 2E, leaving the GM more free to improvise bonuses and penalties on the fly, is there any official rules guidance I can point to when my high Stealth players do the "Strike out of hiding, meld back into the shadows and become untargetable because they can't be seen" tactic?