Absorb Elements reads as follows:
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
And Transmuted Spell metamagic reads as follows:
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
The fundamental basis of this question. Say I'm a Red Dragon Draconic Sorcerer and wanted to keep my fire damage consistent and prevalent. Would I be able to Absorb Elements a White Dragon's Breath Weapon and Transmute Spell the Cold damage I would deal with a melee attack to Fire damage instead? As to 1 avoid it's resistance/immunity and 2 keep with my fire theme.