
Roll to hit |
Normal |
Advantage |
Disadvantage |
Change |
1 |
95% |
99.75% |
90.25% |
4.75% |
2 |
95% |
99.75% |
90.25% |
4.75% |
3 |
90% |
99.00% |
81.00% |
9.00% |
4 |
85% |
97.75% |
72.25% |
12.75% |
5 |
80% |
96.00% |
64.00% |
16.00% |
6 |
75% |
93.75% |
56.25% |
18.75% |
7 |
70% |
91.00% |
49.00% |
21.00% |
8 |
65% |
87.75% |
42.25% |
22.75% |
9 |
60% |
84.00% |
36.00% |
24.00% |
10 |
55% |
79.75% |
30.25% |
24.75% |
11 |
50% |
75.00% |
25.00% |
25.00% |
12 |
45% |
69.75% |
20.25% |
24.75% |
13 |
40% |
64.00% |
16.00% |
24.00% |
14 |
35% |
57.75% |
12.25% |
22.75% |
15 |
30% |
51.00% |
9.00% |
21.00% |
16 |
25% |
43.75% |
6.25% |
18.75% |
17 |
20% |
36.00% |
4.00% |
16.00% |
18 |
15% |
27.75% |
2.25% |
12.75% |
19 |
10% |
19.00% |
1.00% |
9.00% |
20 |
5% |
9.75% |
0.25% |
4.75% |
Roll to hit is the number needed to roll for a hit. 1 always misses.
The highlighted row is the result for the canonical 65% hit chance.
The change column gives the amount the chance to hit improves in absolute terms with advantage, or worsens with disadvantage.