The Enlarged option of the spell (PHB, p. 237) says about the weapon:

"The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage."

So in this case the weapon becomes Large and will add 1d4 to the damage.

The rule Oversized Weapons (DMG, p. 278) says:

"If a monster wields a manufactured weapon, it deals damage appropriate to the weapon. For example, a greataxe in the hands of a Medium monster deals 1d12 slashing damage plus the monster’s Strength modifier, as is normal for that weapon."

The size of the weapon is now Large so the Oversized Weapons rule will change the damage from 1dX to 2dX.

Do these two effects stack?

Which of this damage is the right one for the enlarged weapon: 1dX+1d4, 2dX or 2dX+1d4?


2 Answers 2


There is no rule for oversized weapons.

The section that you quote is not rules text. Rather, this section that refers to oversized weapons is part of the instructions for creating a custom monster:

Creating a Monster

The Monster Manual contains hundreds of ready-to-play monsters, but it doesn’t include every monster that you can imagine. Part of the D&D experience is the simple joy of creating new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something they’ve never faced before.


Creating a Monster Stat Block (Steps 11-15)

Step 11. Damage

A monster’s damage output—the amount of damage it deals every round—has a direct bearing on its challenge rating, and vice versa. You can determine a monster’s damage output in one of two ways.


Base the Damage on the Weapon. Alternatively, you can use a die expression to represent the damage that a monster deals with each of its attacks based on whatever weapon it is using.


Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12.

Again, this is not rules text. These are instructions for creating your own stat blocks, and gives some insight into how the authors typically selected damage dice when designing monsters. But this is not a rule to be invoked at the table, and the authors didn't even follow it all of the time when designing monster stat blocks. For example, the fiend Baphomet, size Huge, carries a glaive named Heartcleaver:

Baphomet wields a great glaive called Heartcleaver.

Heartcleaver's attack is described:

Heartcleaver. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) force damage.

Since Baphomet is a Huge monster, we would typically expect the weapon attacks to deal 3dX, but Baphomet's do not. So this bit about oversized weapons is not a rule. It's a design principle that was usually followed, but not always.

So the answer to your question is "do what enlarge says to do", and there are no other rules to consider. So you get an extra 1d4 damage.

We can further motivate this ruling by observing that we should be able to figure out what the spell does without having to read a section about monsters from the Dungeon Master's Guide. The spell enlarge/reduce is printed in the Basic Rules and System Reference Document, documents which do not contain the material about homebrewing monsters from the DMG. We should be able to figure out what the spell does even if all we have is the Basic Rules or SRD, by reading the spell description and the rules for spells.


You only get the d4

This is a case where specific beats general. In general, larger weapons (at least when wielded by monsters) deal double, triple or even quadruple damage of medium sized weapons. However, the spell explicitly tells you how much more damage your new-sized weapons will deal:

While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

The weapons do not suddenly become blessed or otherwise magical, so it would not make sense for them to deal extra damage on top of larger size damage, either.

Also, the PCs are not monsters (at least, we hope so!), so a statement of how to handle the weapon damage of monsters does not apply to them.

I am not sure why the designers decided to do it like this. Maybe for simplicity? If these weapons would deal double damage die, this would not seem to be such a big uplift for a second level spell that it would have been unbalancing. On the other hand, the increased damage comes on top of the other benefits of a rather flexible spell.


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