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When travelling, it says in the PHB that players can travel at either fast, normal, or slow pace. When moving at this speed, is resting accounted for? For example, if a party all takes a long rest while travelling at a fast speed, does this mean they still get 30 miles of travel per day, or less? Same with a short rest.

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Travel pace assumes you travel for only about 8 hours

This means you can fit both a long rest and some short rest(s) into a typical day of travel, no matter at what pace you travel during those eight or so hours. Here are the details behind it:

The PHB on page 182, includes a Travel Pace table. The table lists the following speed for overland travel:

  • Normal Pace: 3 miles per hour, 24 miles per day

The Dungeon Masters Guide on page 243 also states (for calculating special travel speeds)

For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours).

So the typical day of travel involves 8 hours of active traveling, and at a pace of three miles per hour, this will give you the 24 miles of travel.

A day, however, has 24 hours. Travel will take only 8 hours and a typical long rest will take 8 hours, so both are accounted for in a normal day of travel. You also have a buffer of another 8 hours for forced marches, making camp, cleaning your weapons, cooking dinner, eating, etc. and you should be able to take a break for a short rest if you encounter a fight during the day's travel, and still be able to travel your normal distance.

The times are not very exact and allow for a certain amount of slack (for example, Slow pace is 2 miles per hour, but 18 miles per day, not 16, which would mean you travel 9 hours, not 8).

Fast pace has the effect of not being able to look out for danger as well and receiving a -5 penalty on passive Wisdom (Perception) to notice hidden threats, while slow pace allows you to be stealthy while traveling. They do not change your ability to take rests.

If you run into several fights and want to do several short rests, or spend hours on exploration, the DM might adjudicate that you will not be able to travel the full eight hours worth of time that day.

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  • \$\begingroup\$ Where do you get "Fast pace has the effect of not being able to do side activities like looking out for danger, foraging, tracking or drawing a map"? All I see in the PHB travel rules is "A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully". The Other Activities section makes no mention of travel pace. \$\endgroup\$
    – smbailey
    Commented Jun 13, 2022 at 15:56
  • \$\begingroup\$ @smbailey: You are right, you have to forgo perception fully if you do these things. Interesting -- means that when you are traveling fast, it counterintuitively is actually easier to forage etc., because your perception already is bad and you are not giving up that much. Thanks for catching this detail. \$\endgroup\$ Commented Jun 13, 2022 at 16:28

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