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I'm building a druid character for an upcoming E6 game, and I'm wondering if I can get myself rage along with 6 levels of shapeshift variant druid.

Unfortunately, shapeshift is obligatory, which means no druidic avenger. Are there any feats/races/templates/whatever which could grant rage? In case it is important, flaws are allowed, splatbooks are generally allowed and we are starting on 2nd level.

For those not knowing what E6 is, here is a link. TLDR version: as dnd up to 6th level, one feat every 5kxp thereafter, level adjusted races get lesser point buy but no level adjustment.

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Mantle of Rage

This random PDF file on Wizards’ website includes the mantle of rage offers a no-frills, 1/day rage as a 1st-level barbarian for just 6,000 gp. Easy, excellent approach.

(Thanks to @HeyICanChan for pointing out this PDF and mantle of rage.)

Mask of Fury

Dragon vol. 324 has the mask of fury, a 12,000-gp helmet that grants

the ability to rage, as the barbarian ability, twice per day.

It requires a standard action to activate unless you’ve been wounded in the last hour, but unlike the following options, provides actually-barbarian-rage and does not require particular alignment.

(thanks to @Forrestfire for pointing this out.)

Wolverine’s Rage

This [wild] feat from Complete Divine expends a use of Wild Shape to give you a Rage-like ability. The specific benefits are +2 Str, +2 Con, and −2 AC, and it lasts 5 rounds. You can only use it if you’ve been damaged in the last round.

It’s not actually called Rage, so it would not qualify for anything that requires Rage. Still, a decent answer.

Gutworm (Fiend Folio)

The Gutworm fiendish symbiont (Fiend Folio pg. 220) grants you Rage, a +2 inherent bonus to Constitution, neutralize poison 1/day, and makes you, well, fiendishly hungry (with associated penalties). If you’re not Evil, the Gutworm (or any other Fiendish symbiont) can also drive you mad. Basically, this is a bad idea unless you’re Evil, since you’ll wind up in Personality Conflicts with the thing otherwise and that leaves you open to it controlling you instead of the other way around.

If you are Evil, though, this is probably the best choice, since the bonuses are much better than Wolverine’s Rage and it’s real Rage for prerequisites and the like.

The trick with that is you’ve got to find one. A casting of lesser planar binding should get you one, and convincing it to do what it is naturally inclined to do shouldn’t be hard (actually, arguably you could use LPB to bring it to the Material, then just let it get free and attack you). Of course, lesser planar binding is a 5th-level spell, which is extremely difficult to get in E6 (and a DM really probably should ban any methods of getting one that do work).

Without LPB, it’s an Outsider with relatively low HD, so you should be able to get relevant information for your campaign with a fairly-easy Knowledge (the planes) check.

Magic of Eberron suggests that symbionts get treated as if they were items for the purposes of Wealth By Level, which is reasonable, but it only covers the Daelkyr symbionts from Eberron books, not the earlier Fiendish and Undead symbionts from Fiend Folio. This poster suggested 10,000 gp as a reasonable value for the Gutworm, but that’s purely homebrew.

Bloodrage Gauntlets (Magic Item Compendium)

If that’s not your style (and let’s face it, it’s got a lot to recommend against it), Bloodrage Gauntlets from Magic Item Compendium can grant you an ability similar to Rage, but it also damages you over time; they’re pretty cheap anyway.

Wildling Clasps (Masters of the Wild or Magic of Faerûn) can allow you to keep a body or neck-slot item while in an alternate shape, which means you’d need a custom “Bloodrage Amulet” or something. The magic item guidelines suggest that this should cost 50% more than usual, but for something like this I think a reasonable DM will waive that.

Barring that, you could pay 100% more (i.e. double) for it to be slot-less, like an Ioun Stone or something. This will (probably) negate the need for Wildling Clasps to begin with. Might be cheaper anyway.

Rage (Player’s Handbook) and the Wand-wielding Raven Familiar

The spell rage basically mimics the Barbarian’s Rage, explicitly referencing that class feature. Unfortunately, it is a Bard 2, Sor/Wiz 3 spell, takes a Standard Action to cast, and only lasts for as long as the caster concentrates, plus 1 round. This is not really a great tactic. You might be able to get a kind of intelligent item that can cast this spell and concentrate on it for you, but that would entirely be up to your DM.

Better might be to take Obtain Familiar (Complete Arcane) as a feat, get a Raven (which can talk) for 100 gp, train yourself (and thus the familiar) in Use Magic Device (Apprentice [Spellcaster] from Dungeon Master’s Guide II can get it as a class skill), and give it a Wand of Rage (Bard version) for 6000 gp. Every combat, have it spend its first turn casting rage on you, and continue concentrating on the spell for the rest of combat.

You basically burn 120 gp per combat, though. This isn’t awful, but it isn’t great, either.

Shifter (Eberron Campaign Setting)

The last thing I’ve got is the Shifter from Eberron Campaign Setting. Their Shifting feature is sort of half-shapeshift, half-rage. Sadly, they’re really not that good a race, though, and don’t really grant what you want.

Unfortunately, those are the only things I can find that do not involve class levels in something that isn’t Druid.

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  • \$\begingroup\$ Unfortunately, wilding clasps (Magic of Faerûn version) only work for neck or body slot items, so Bloodrage Gauntlets won't work while shapeshifted. \$\endgroup\$ Jan 2, 2013 at 21:19
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    \$\begingroup\$ @JeorMattan: Well, that's obnoxious. Can be solved easily enough by getting a Bloodrage Amulet; the magic item guidelines suggest that this should incur a 50% cost increase, but honestly I think that a reasonable DM shouldn't feel that's necessary in this case. \$\endgroup\$
    – KRyan
    Jan 2, 2013 at 21:21
  • \$\begingroup\$ Also, what if I change the restrictions to "8th level druid wildshaping/shapechanging + rage"? I can let 3rd level spellcasting go for a while, it can be obtained via feats later (although the price would be exorbitant). \$\endgroup\$ Jan 2, 2013 at 21:22
  • \$\begingroup\$ @JeorMattan: Well, there is the spell rage, but it's a Bard 2, Sor/Wiz 3 spell, requires a Standard Action, and only lasts as long as the caster concentrates (plus 1 round), so it's not that useful. If you're 8th-level, though, maybe a 9th-level Wizard exists somewhere to get you lesser planar binding? \$\endgroup\$
    – KRyan
    Jan 2, 2013 at 21:22
  • \$\begingroup\$ Hard 6th level cap, as per E6. 8th level shapechanging is required for ferocious slayer form, which is otherwise granted to druid6 as a capstone feat. LPB exists as an incantation and is not a problem, but... well, no rage is almost better than the gutworm which gets me raging whenever IT wants. \$\endgroup\$ Jan 2, 2013 at 21:32
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This strategy might not be useful to you as I don't know in what situation you want to be able to rage, or why, but it would be sheer elegance in its simplicity to...

Wild Shape into a wolverine or badger

Most versions of wild shape (because it's based on the troublesome polymorph school, there are a lot of different erratas and houserules and variants trying to balance it, so I can't say for sure in your case but I'd surprised if this doesn't work) allow you to gain the extraordinary special attacks of the animal you turn into. Wolverines (and badgers) have a Rage (Ex) which any druid should have access to quite easily.

The rage triggers on damage taken and normally can't be ended voluntarily, but I'm pretty sure dismissing wild shape causes you to lose the Rage ability and thus stop raging.

For reference:

EDIT: I misread the shapeshift requirement in the question, so this answer is not specifically useful to the OP. However, there are:

Anthropomorphic badgers and wolverines

They have the same Rage ability (I'm looking at Savage Species 215). They have prohibitive ECLs, but get an astonishing array of ability bonuses (including +4 Wisdom) for their ECL. If you can find some way to cheese shapeshift by being a monstrous humanoid it might be worth having your druid be one of these.

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  • \$\begingroup\$ Unfortunately shapeshift variant is a must. But I'll take a look at the antropomorphic wolverine. \$\endgroup\$ Jan 2, 2013 at 23:10
  • \$\begingroup\$ Antropomorphic wolverine has 2hd and therefore is not good without some shapeshift improvement cheese (which I can't think of). Antropomorphic badger can also rage, but is awful altogether (LA +3? Outrageous!) \$\endgroup\$ Jan 2, 2013 at 23:23

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