Prelude:
Starting an Eberron campaign. I've got a player who is new to D&D. He has asked me if he could play a Broker/Trader in my campaign.
I've outlined to him that while D&D focuses on both combat and social, my game most likely won't accommodate nitty gritty stock trading. However, I really like the idea. It gives another resource I can hand out as a reward while also being something I can use to engage my new player.
Stock markets are hardly a new concept either. If they existed in 12th century France then I'd argue they'd be prevalent in the world of Eberron. He's asked if some of his starting gold to be converted to shares in the current dragon marked house he's apart of also.
Question:
How do I implement a system that is engaging for my new player and not too confusing my more established ones?
A basic system I've thought up is where the price is static and only changes to a pre determined event, Say a railway heist causing a dip in stock price. However I'm concerned at how this would effect my players decisions if I hand out too many shares. It also doesn't reflect the randomness that comes with trading either.
All other ideas involve too much rolling or an understanding of the markets that I don't have. I also don't want to implement a "Free money" System either (Fixed interest rate), because I can see that getting out of hand quite easily.
Any suggestions on price of stocks and how much they should change also would be appreciated.