This is not balance.
This is a pretty common mistake in game design. If a small power boost is balanced by a small drawback, then a giant power boost is balanced by massive drawbacks, right? Well... no, not really. It's entirely possible for a mechanic to be broken in two different ways at the same time.
The extreme case of this would be a character who has one hit point and can kill any creature automatically at a 300-foot range. Is this a balanced character? I hope it's obvious that the answer is no. Depending on your initiative roll, you either trivialize any big monster, or die instantly, with no in-between.
Sure, sometimes in video games you see a "one hit kill" mode as a challenge, but it's not meant to give the intended game experience when you do that; it's a silly thing to do after you've won the game and want to see how good you are at dodging.
That's basically what you've done here. If you hit, you (almost) instantly win the fight; if you miss, you're pretty much gonna die in short order.
STOP HAVING FUN!
Also, consider that everyone else at the table was maybe looking forward to a big climactic battle with the dragon or BBEG or what-have-you. You really think it's cool to say, "Sorry, guys, you can't have fun today, I'm gonna use the God Hand"? I do my best not to say somebody is playing D&D wrong, but this? This is playing D&D wrong.