The rules for Temporary Hit Points are described in the following fashion:
Some spells and special abilities confer temporary hit points to a creature. Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.
However, the Wish spell details stress as such:
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way.
(emphasis also mine)
I've been playing around with this one for quite a bit. While some might argue that using temp HP to nullify the stress damage qualifies as reducing it, others would say that they are still technically taking the damage, so the bonus HP should be able to absorb it. However, why leave it up to the DM when we can reach a consensus here instead?
My question is, according to RAW (above samples included): does the stress damage from Wish reduce temporary hit points?