I have been theory-crafting a character for an lv20 one-shot that I'll be playing in. We have been allowed 1 magic item of each type. I plan on making a Monk / Fighter Multiclass. Basic so far I know. But when looking at the magic item I planned on taking for my legendary spot being the Gloves of Soul Catching, which state:
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.
After reading this description I began wondering how this magic item would work with a Warlock's Eldritch Invocation: Gift of The Ever-Living Ones, which states:
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
The way I'm understanding this is that the Extra 2d10 force damage for the Gloves of Soul Catching also determines the amount of Hit points I regain. Both the damage and the Amount healed are Maxed out Because of the Gift of the Ever-Living Ones "treat any dice rolled to determine the hit points you regain as having rolled their maximum value".
Does this Work RAW, and make a mean brawler with a healing factor or am I just missing something?