I'd been planning to take the Crusher feat for a Small melee-focused Battle Smith artificer who had already taken the Gift of the Gem Dragon feat. However, I then noticed the size limitation on the Crusher feat's key benefit (TCoE, p. 79):
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
Since my character is Small in size, this means he won't be able to maneuver Large creatures in the way that a Medium-sized character would.
Does this reduce the Crusher feat's benefits enough that it doesn't make sense to take it? For example, even though this is a melee character, would the bonus-action shove from Telekinetic (TCoE, p. 81) be a better choice?
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
(I know that Shield Master (PHB, p. 170) isn't a good option because it uses Strength for its shove rather than Intelligence.)
Is there ever a time when Crusher makes sense for a Small character?
@Xavon_Wrentaile made an excellent point in the comments that can augment the answers submitted so far: my character can use the Enlarge/Reduce spell. Artificers get access to this at 5th level, so any time from then on that my Small artificer is battling predominantly Large enemies, he can cast this to access all the benefits of Crusher -- in addition to the spell's other perks.