In ages past, a vast empire of beast folk ruled the lands after driving destructive elementals from it. In time, they grew corrupt and enslaved a race of druidic fae folk to their service, so they could terraform the land as they pleased. These fae rebelled and were slaughtered by their masters. But the Great Goddess Florine took pity upon them and bound their spirits to slumber in the Feywild. Ages later, an elven song called them to rise anew and ever since then, they have been firm protectors of the wild.
They're meant to be good rangers and druids. My main balance concern is forest warden.
- Ability Score Increase: Your Wisdom score increases by 2 and your Dexterity score increases by 1.
- Age. Tirnani become mature at around 75 years of age and can theoretically live forever. Young tirnani are swift and energetic, while ancient ones are careful and sluggish
- Size: Tirnani are usually taller than humans on average. Your size is Medium.
- Speed: Your base walking speed is 30 feet.
- Stench of Corruption. You have advantage on Wisdom (Survival) checks made to track fiends, undead or aberrations. In addition, you have advantage on Intelligence checks to recall information about them.
- Soil Slumber. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 6 hours if you spend those hours rooted in soil or loose earth. In addition, resting in this way can replace the need for food and drink.
- Friend of Beasts. Your plant-like body is home to many small animals willing to aid you. You know the mage hand cantrip, and when you cast it with this trait, the hand takes the form of a swarm of tiny beasts such as beetles, ants or mice. The cantrip also doesn't require components when you cast it with this trait.
- Forest Warden. Once per turn, when you hit a creature with an attack, you can cause writhing vines to wrap around it. The creature takes extra damage equal to your proficiency bonus and must succeed on a Strength saving throw, with a DC of 8 + your proficiency bonus + your Wisdom modifier or become restrained until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
- Languages. You can speak, read and write Common and Sylvan.