So here's the situation: In D&D 4e, I have began to reduce monster's HP by a lot (at least by half or even more than that).
The reason for this, is that I realized the combat encounters can take quite a long time!
(By the way, yes I'm using Monster Manual 3 and the monster vaults, but even by the standards of these books, they can still be long. Or at least, they take an amount of time that I would consider appropriate for a dramatic combat, even when I already have reduced HP by a lot. And I wouldn't want to make it even longer).
Now, paradoxically, individual monsters die way faster than I had anticipated (PCs are level 10, so they deal a lot of damage. Especially since there are three Strikers in the party).
I reduced monster HP, but I have forgotten to take into account that it means I would have to also boost their damage to compensate for that!
But I'm not sure how much damage is too much. Also, is it better to boost the number of damage rolls, or is it better to boost the static damage?
Fo example, let's say that according to the Monster Manual, the attack of my monster deals 2d6 + 7 damage.
Well, then should I boost it to, say, 3d6 + 7 damage? Or should I rather boost it to, say, 2d6 + 15 damage? Or is it even better to boost it to 3d6 + 15 damage?
Any advice regarding that?