For this race I used Detect Balance to try and figure out how balanced it is (I got around 25-26), and before I try to playtest it, I would appreciate some feedback.
Ability Score Increase: You gain a +2 to Constitution
Age: Shroomlibs reach adulthood at age 3, and can sometimes live up to 60 years.
Alignment: Shroomlibs often stay neutral aligned, but due to how much is unknown about them, they can really be anything.
Size: Shroomlibs are between 1-2 ft tall at the start, your size is tiny, until you reach 4th level, at which point you grow 2 ft, then your size becomes small.
Speed: Your base walking speed is 25 feet
Decay Consumption: Once per long rest, when you are hit with Necrotic damage, you can choose to negate the damage. If you do this, you heal 1d8 hp.
Decay Resistance: You have resistance to poison and necrotic damage.
Mushroom body: You have advantage on saving throws against diseases.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Persuasive: Your people’s lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill.
Speech of Nature: You can communicate with plants easily.
Spore Excretion: When a hostile creature starts its turn within 5 feet of you, it takes 1d4 poison damage.
Languages: You can speak, read, and write Common and one other language of your choice.