I just noticed as I was looking at the artillerist artificer's Eldritch Cannon class feature. Can the eldritch cannon walk without shooting?
On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb 15 feet to an unoccupied space, provided it has legs.
It sounds like 'activation' isn't optional, and the move command is an optional part of the same bonus action. Activation say things like "The cannon exhales fire..." or "Make a ranged spell attack..." so it seems that I can't just have the cannon move if there's nothing I want destroyed at the moment. Is that accurate or is there something I'm missing?
Note: Certainly as a DM, I'm going to rule that you can forgo the activation and just have it walk. I just was reading the rules and noticed something apparently weird about them.