College of Poems V.1
You have been trained in the art of poetry, you have gained heightened sight and knowledge. Your poems can invigorate your allies, or torture your enemies. The power of poems is something that you have harnessed and your words shall always be heard.
Poetic eyes can see a disguise, those of this college have quite powerful knowledge. Your poems give life and your insults cause strife. You cut your enemies down like a knife because your strength is rife, and may you never be solivagant.
True Rhyme
At level 3, when you take this college, you gain the power of rhymes. You can choose to make your spellcasting focus something that you can write with or write on. You learn Thieves' cant, and druidic. Also, you can add your charisma modifier to any insight or arcana check.
Hightened Imagery
Also at 3rd level, you can see, and describe anything you need. You gain 5ft of Truesight, and once per long rest, when a creature tells you about a place you have not been to before, you can make a DC 13 Arcana check to see if you can tell some main features of the place (Plants, types of creatures that live there, how the entrance looks, etc.)
Repitition
At 6th level, once per long rest, you can spend an action repeating a word of your choice over and over again. One creature that can hear you must make a Wisdom saving throw or take your Profciency bonus times d10 psychic damage. If this word has a specific theme, such as flame being fire, then that is the damage type of the spell instead. (Does not work with force damage.)
You can do this twice per long rest at level 11, and 3 times per long rest at 18th level.
Alliteration
Beginning at 14th level, your poems come into full power. Once per long rest, you can spend an action alliterating. You can use alliteration to harm your opponents minds. You must actually speak several words using alliteration, and the creature takes an amount of psychic damage equal to the number of words said multiplied by 2, to a maximum of 50 psychic damage, which you may divide up to 5 creatures that can hear you.
If this words have a specific theme, such as "flame" being fire, then that is the damage type of the spell instead. (Does not work with force damage.)
If the words have several different themes, such as "heat, heaven, hell", being fire, radiant, and necrotic, then you may split the damage among those damage types in whatever amounts you wish. (Does not work with force damage.)