I'm currently working on a personal revision to traveling in the wilderness in Dungeons & Dragons 5th edition, and I've hit a roadblock with encounter design. Let me summarize my system and the problem at hand.
My system works on dividing days up into 4 six-hour blocks. Long rests now only take 6 hours. If players wish to long rest in the wilderness, they must appoint 2 guards to stand watch, both taking a 3 hour shift.
The trick is that the characters on watch do not gain a long rest, however they don't gain any exhaustion either.
The problem I'm having specifically is rolling combat encounters with a party that's resting. Assume that a party are resting and 3 goblins have found their camp and are stealthily approaching, 1 player is on guard, and 3 are sleeping.
Assuming the goblins succeed their stealth checks, they get a surprise round and the drop on the party. Roll initiative and here are the results (here's a bad case scenario, to illustrate my point):
Creature | Initiative Roll |
---|---|
Goblins | 15 |
Sleeping Players | 10 |
Guard | 5 |
It's not looking good for the party.
Because in this instance, combat would play out in the following way:
Surprise round
- Goblin 1 (advantage)
- Goblin 2 (advantage)
- Goblin 3 (advantage)
Round 1
- Goblin 1
- Goblin 2
- Goblin 3
- Player 1 (Asleep, With the unconscious condition)
- Player 2 (Asleep, With the unconscious condition)
- Player 3 (Asleep, With the unconscious condition)
- Guard, Now can yell to wake players up.
Round 1
- Goblin 1
- Goblin 2
- Goblin 3
- Player 1 (Awake, but prone)
- Player 2 (Awake, but prone)
- Player 3 (Awake, but prone)
- Guard
That's a lot of free attacks on the party, not to mention the unconscious condition is pretty nasty. Adversaries having essentially 3 free attacks against a low-level party could in all likelihood wipe them out, all because of 1 good roll (for the goblins) and 1 bad roll (for the guard).
How can I remedy this? I'm designing this system to not make wilderness long resting a death sentence, just impractical enough that the party wants to sleep in the nearest tavern or plan more carefully before adventuring.
I'll also post the link to the whole document if people would like to comment. This is only one part of an overhaul I'm working on so any suggestions would be appreciated.